paint: expose gamma and contrast
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@@ -5,6 +5,8 @@ const constants: {
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grain_strength: float;
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tonemap_strength: float; // 0.0 or 1.0
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lut_size: float;
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contrast_strength: float;
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gamma_strength: float;
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};
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#[set(everything)]
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@@ -84,6 +86,13 @@ fun compositor_pass_frag(input: vert_out): float4 {
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color.rgb = lerp3(color.rgb, tonemap_filmic(color.rgb), constants.tonemap_strength);
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}
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// Contrast
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color.rgb = (color.rgb - float3(0.5, 0.5, 0.5)) * constants.contrast_strength + float3(0.5, 0.5, 0.5);
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// Gamma
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var inv_gamma: float = 1.0 / max(constants.gamma_strength, 0.01);
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color.rgb = pow3(max3(color.rgb, float3(0.0, 0.0, 0.0)), float3(inv_gamma, inv_gamma, inv_gamma));
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return color;
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}
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