paint: player export fixes
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@@ -104,10 +104,13 @@ static void export_player_run_on_download(char *url, buffer_t *ab) {}
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void export_player_run(char *path) {
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char *path_base = path_base_dir(path);
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char *_project_filepath = string_copy(project_filepath);
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project_filepath = string("%s/%s", path_base, "start.arm");
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char *_project_filepath = string_copy(project_filepath);
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project_filepath = string("%s/%s", path_base, "start.arm");
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bool _pack_assets_on_save = context_raw->pack_assets_on_save;
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context_raw->pack_assets_on_save = true;
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export_arm_run_project();
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project_filepath = _project_filepath;
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context_raw->pack_assets_on_save = _pack_assets_on_save;
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project_filepath = _project_filepath;
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char *start_js = string("%s/start.js", path_base);
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iron_file_download("https://armorpaint.app/start.js", &export_player_run_on_download, 0, start_js);
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