paint: cleanup

This commit is contained in:
luboslenco
2026-03-08 08:39:29 +01:00
parent f145dcdb03
commit cdf85fbe77
95 changed files with 892 additions and 927 deletions
+6 -6
View File
@@ -1,11 +1,11 @@
node_shader_t *node_shader_create(node_shader_context_t *context) {
node_shader_t *raw = GC_ALLOC_INIT(node_shader_t, {0});
raw->context = context;
raw->ins = any_array_create_from_raw((any[]){}, 0);
raw->outs = any_array_create_from_raw((any[]){}, 0);
raw->ins = any_array_create_from_raw((void *[]){}, 0);
raw->outs = any_array_create_from_raw((void *[]){}, 0);
raw->frag_out = "float4";
raw->consts = any_array_create_from_raw((any[]){}, 0);
raw->textures = any_array_create_from_raw((any[]){}, 0);
raw->consts = any_array_create_from_raw((void *[]){}, 0);
raw->textures = any_array_create_from_raw((void *[]){}, 0);
raw->functions = any_map_create();
raw->vert = "";
@@ -211,7 +211,7 @@ node_shader_context_t *node_shader_context_create(material_t *material, shader_c
raw->material = material;
vertex_element_t_array_t *vertex_elements_default = any_array_create_from_raw(
(any[]){
(void *[]){
GC_ALLOC_INIT(vertex_element_t, {.name = "pos", .data = "short4norm"}),
GC_ALLOC_INIT(vertex_element_t, {.name = "nor", .data = "short2norm"}),
},
@@ -247,7 +247,7 @@ node_shader_context_t *node_shader_context_create(material_t *material, shader_c
raw->data->color_writes_alpha = props->color_writes_alpha;
}
raw->data->texture_units = any_array_create_from_raw((any[]){}, 0);
raw->data->texture_units = any_array_create_from_raw((void *[]){}, 0);
raw->data->constants = i32_array_create_from_raw((i32[]){}, 0);
return raw;
}