paint: cleanup
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@@ -51,7 +51,7 @@ bool render_path_raytrace_bake_commands(void (*parse_paint_material)(bool)) {
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render_path_set_target("baketex0", NULL, NULL, GPU_CLEAR_COLOR, 0x00000000, 0.0);
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// Pixels with alpha of 0.0 are skipped during raytracing
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string_t_array_t *additional = any_array_create_from_raw(
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(any[]){
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(void *[]){
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"baketex1",
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},
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1);
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