Update readme

This commit is contained in:
Lubos Lenco
2021-08-09 19:30:35 +02:00
parent 458238a4aa
commit ced73a02c5
+12 -12
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@@ -21,7 +21,7 @@ cd armorcore
# Unpack `v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
git apply patch/window_handling.diff --directory=Kinc
node Kinc/make -g direct3d11
# Open generated Visual Studio project at `build\Krom.sln`
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and run for x64 & release
```
@@ -31,8 +31,8 @@ node armorcore/make -g opengl
cd armorcore
node Kinc/make -g opengl --compiler clang --compile
cd Deployment
strip Krom
./Krom ../../build/krom
strip ArmorPaint
./ArmorPaint ../../build/krom
```
**macOS**
@@ -42,20 +42,20 @@ cp -a build/krom/ armorcore/Deployment
cd armorcore
git apply patch/metal_depth.diff --directory=Kinc
node Kinc/make -g metal
# Open generated Xcode project at `build/Krom.xcodeproj`
# Open generated Xcode project at `build/ArmorPaint.xcodeproj`
# Build and run
```
**Android** *wip*
```bash
node armorcore/make android -g opengl --shaderversion 300
cp -r build/krom/* armorcore/build/Krom/app/src/main/assets/
cp -r build/krom/* armorcore/build/ArmorPaint/app/src/main/assets/
cd armorcore
git apply patch/android_document_picker.diff --directory=Kinc
node Kinc/make android -g opengl
# Manual tweaking is required for now:
# https://github.com/armory3d/armorcore/blob/master/kincfile.js#L68
# Open generated Android Studio project at `build/Krom`
# Open generated Android Studio project at `build/ArmorPaint`
# Build for device
```
@@ -67,7 +67,7 @@ cd armorcore
git apply patch/ios_document_picker.diff --directory=Kinc
git apply patch/metal_depth.diff --directory=Kinc
node Kinc/make ios -g metal
# Open generated Xcode project `build/Krom.xcodeproj`
# Open generated Xcode project `build/ArmorPaint.xcodeproj`
# Set iOS Deployment Target to 11.0
# Build for device in release mode
```
@@ -81,7 +81,7 @@ git apply patch/window_handling.diff --directory=Kinc
git apply patch/d3d12_raytrace.diff --directory=Kinc
git apply patch/d3d12_wrap_sampler.diff --directory=Kinc
node Kinc/make -g direct3d12 --raytrace dxr
# Open generated Visual Studio project at `build\Krom.sln`
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and run for x64 & release
```
@@ -93,8 +93,8 @@ git apply patch/vulkan_raytrace.diff --directory=Kinc
git clone --recursive https://github.com/armory3d/glsl_to_spirv Libraries/glsl_to_spirv
node Kinc/make -g vulkan --raytrace vkrt --compiler clang --compile
cd Deployment
strip Krom
./Krom ../../build/krom
strip ArmorPaint
./ArmorPaint ../../build/krom
```
**Windows VR** *wip*
@@ -104,7 +104,7 @@ cd armorcore
# Unpack `v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
git apply patch/window_handling.diff --directory=Kinc
node Kinc/make -g direct3d11 --vr oculus
# Open generated Visual Studio project at `build\Krom.sln`
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and run for x64 & release
```
@@ -128,6 +128,6 @@ python ./Assets/locale/tools/extract_locales.py <locale code>
https://developers.google.com/closure/compiler
# Generate a v8 snapshot file
node armorcore/make -g api --snapshot
./Krom . --snapshot
./ArmorPaint . --snapshot
# Generates a `krom.bin` file from `krom.js` file
```