paint: shader fixes

This commit is contained in:
luboslenco
2026-07-07 11:44:32 +02:00
parent 1af0a16f01
commit d097498b50
2 changed files with 5 additions and 5 deletions
+4 -4
View File
@@ -162,7 +162,10 @@ node_shader_context_t *sculpt_make_sculpt_run(material_t *data, material_context
bool particle = g_context->tool == TOOL_TYPE_PARTICLE;
// Decal fill layer: displacement must be confined to the decal box projection
bool decal_layer = g_context->layer->fill_material != NULL && g_context->layer->uv_type == UV_TYPE_PROJECT && g_context->tool == TOOL_TYPE_FILL;
bool sculpt_triplanar = !decal && !decal_layer && g_context->tool != TOOL_TYPE_BLUR;
bool has_wposition = g_context->tool == TOOL_TYPE_BRUSH || g_context->tool == TOOL_TYPE_ERASER || g_context->tool == TOOL_TYPE_CLONE ||
g_context->tool == TOOL_TYPE_BLUR || g_context->tool == TOOL_TYPE_PARTICLE || g_context->tool == TOOL_TYPE_FILL || decal;
bool sculpt_triplanar = has_wposition && !decal && !decal_layer && g_context->tool != TOOL_TYPE_BLUR;
node_shader_add_out(kong, "tex_coord: float2");
node_shader_write_vert(kong, "var madd: float2 = float2(0.5, 0.5);");
node_shader_write_vert(kong, "output.tex_coord = input.pos.xy * madd + madd;");
@@ -503,9 +506,6 @@ node_shader_context_t *sculpt_make_sculpt_run(material_t *data, material_context
}
}
bool has_wposition = g_context->tool == TOOL_TYPE_BRUSH || g_context->tool == TOOL_TYPE_ERASER || g_context->tool == TOOL_TYPE_CLONE ||
g_context->tool == TOOL_TYPE_BLUR || g_context->tool == TOOL_TYPE_PARTICLE || g_context->tool == TOOL_TYPE_FILL || decal;
if (g_context->select_active && has_wposition) {
node_shader_add_constant(kong, "VP: float4x4", "_view_proj_matrix");
node_shader_add_constant(kong, "select_mask: float4", "_select_mask");
+1 -1
View File
@@ -1127,7 +1127,7 @@ void render_path_paint_bind_layers() {
}
}
if (g_context->colorid_picked && g_context->colorid_viewport_mask) {
if (g_context->colorid_viewport_mask) {
render_path_bind_target("texpaint_colorid", "texpaint_colorid");
}
}