This commit is contained in:
luboslenco
2025-08-07 16:08:45 +02:00
parent 3dbdf2b3ed
commit d1839c7027
2 changed files with 10 additions and 10 deletions
+3 -3
View File
@@ -41,7 +41,6 @@ function make_mesh_run(data: material_t, layer_pass: i32 = 0): node_shader_conte
node_shader_add_constant(kong, "VP: float4x4", "_view_proj_matrix");
kong.frag_wposition = true;
let texture_count: i32 = 0;
let displace_strength: f32 = make_material_get_displace_strength();
if (make_material_height_used && displace_strength > 0.0) {
kong.vert_n = true;
@@ -54,7 +53,8 @@ function make_mesh_run(data: material_t, layer_pass: i32 = 0): node_shader_conte
node_shader_write_vert(kong, "output.pos = constants.VP * float4(output.wposition.xyz, 1.0);");
let brush_scale: f32 = context_raw.brush_scale;
node_shader_add_constant(kong, "tex_scale: float", "_tex_unpack");
node_shader_write_vert(kong, "output.tex_coord = input.tex * " + brush_scale + " * constants.tex_scale;");
node_shader_write_vert(kong, "output.tex_coord = input.tex * float(" + brush_scale + ") * constants.tex_scale;");
node_shader_write_attrib_frag(kong, "var tex_coord: float2 = input.tex_coord;");
kong.frag_out = "float4[3]";
kong.frag_n = true;
@@ -207,7 +207,7 @@ function make_mesh_run(data: material_t, layer_pass: i32 = 0): node_shader_conte
node_shader_write_frag(kong, "output[1].rgb = pow3(output[1].rgb, float3(2.2, 2.2, 2.2));");
}
node_shader_write_frag(kong, "n /= (abs(n.x) + abs(n.y) + abs(n.z));");
node_shader_write_frag(kong, "n = n / (abs(n.x) + abs(n.y) + abs(n.z));");
// node_shader_write_frag(kong, "n.xy = n.z >= 0.0 ? n.xy : octahedron_wrap(n.xy);");
node_shader_write_frag(kong, "if (n.z < 0.0) { n.xy = octahedron_wrap(n.xy); }");
node_shader_write_frag(kong, "output[0] = float4(n.xy, roughness, pack_f32_i16(metallic, uint(float(int(matid * 255.0)) % float(3))));");
+7 -7
View File
@@ -65,7 +65,7 @@ function make_paint_run(data: material_t, matcon: material_context_t): node_shad
return con_paint;
}
node_shader_write_vert(kong, "var tpos: float2 = float2(tex.x * 2.0 - 1.0, (1.0 - tex.y) * 2.0 - 1.0);");
node_shader_write_vert(kong, "var tpos: float2 = float2(input.tex.x * 2.0 - 1.0, (1.0 - input.tex.y) * 2.0 - 1.0);");
node_shader_write_vert(kong, "output.pos = float4(tpos, 0.0, 1.0);");
@@ -74,9 +74,9 @@ function make_paint_run(data: material_t, matcon: material_context_t): node_shad
node_shader_add_out(kong, "ndc: float4");
node_shader_write_attrib_vert(kong, "output.ndc = constants.WVP * float4(input.pos.xyz, 1.0);");
node_shader_write_attrib_vert(kong, "var sp: float3 = float3((output.ndc.xyz / output.ndc.w) * 0.5 + 0.5);");
node_shader_write_attrib_vert(kong, "sp.y = 1.0 - sp.y;");
node_shader_write_attrib_vert(kong, "sp.z -= 0.0001;"); // small bias
node_shader_write_attrib_frag(kong, "var sp: float3 = (input.ndc.xyz / input.ndc.w) * 0.5 + 0.5;");
node_shader_write_attrib_frag(kong, "sp.y = 1.0 - sp.y;");
node_shader_write_attrib_frag(kong, "sp.z -= 0.0001;"); // small bias
node_shader_add_constant(kong, "inp: float4", "_input_brush");
node_shader_add_constant(kong, "inplast: float4", "_input_brush_last");
@@ -105,14 +105,14 @@ function make_paint_run(data: material_t, matcon: material_context_t): node_shad
node_shader_add_constant(kong, "invVP: float4x4", "_inv_view_proj_matrix");
node_shader_write_frag(kong, "var winp: float4 = float4(float2(constants.inp.x, 1.0 - constants.inp.y) * 2.0 - 1.0, depth * 2.0 - 1.0, 1.0);");
node_shader_write_frag(kong, "winp = constants.invVP * winp;");
node_shader_write_frag(kong, "winp.xyz /= winp.w;");
node_shader_write_frag(kong, "winp.xyz = winp.xyz / winp.w;");
kong.frag_wposition = true;
node_shader_write_frag(kong, "var depthlast: float = sample_lod(gbufferD, sampler_linear, constants.inplast.xy, 0.0).r;");
node_shader_write_frag(kong, "var winplast: float4 = float4(float2(constants.inplast.x, 1.0 - constants.inplast.y) * 2.0 - 1.0, depthlast * 2.0 - 1.0, 1.0);");
node_shader_write_frag(kong, "winplast = constants.invVP * winplast;");
node_shader_write_frag(kong, "winplast.xyz /= winplast.w;");
node_shader_write_frag(kong, "winplast.xyz = winplast.xyz / winplast.w;");
node_shader_write_frag(kong, "var pa: float3 = input.wposition - winp.xyz;");
node_shader_write_frag(kong, "var ba: float3 = winplast.xyz - winp.xyz;");
@@ -144,7 +144,7 @@ function make_paint_run(data: material_t, matcon: material_context_t): node_shad
// Manual blending to preserve memory
kong.frag_wvpposition = true;
node_shader_write_frag(kong, "var sample_tc: float2 = float2(input.wvpposition.xy / input.wvpposition.w) * 0.5 + 0.5;");
node_shader_write_frag(kong, "var sample_tc: float2 = float2(input.wvpposition.x / input.wvpposition.w, input.wvpposition.y / input.wvpposition.w) * 0.5 + 0.5;");
node_shader_write_frag(kong, "sample_tc.y = 1.0 - sample_tc.y;");
node_shader_add_texture(kong, "paintmask");
node_shader_write_frag(kong, "var sample_mask: float = sample_lod(paintmask, sampler_linear, sample_tc, 0.0).r;");