Raytraced bake fixes

This commit is contained in:
luboslenco
2025-08-28 20:39:00 +02:00
parent 38317e21c9
commit d23be03be3
3 changed files with 9 additions and 6 deletions
+1 -1
View File
@@ -585,7 +585,7 @@ function box_preferences_show() {
config_raw.pathtrace_mode = ui_combo(hpathtrace_mode, pathtrace_mode_combo, tr("Path Tracer"), true);
if (hpathtrace_mode.changed) {
render_path_raytrace_ready = false;
render_path_raytrace_first = true;
render_path_raytrace_init_shader = true;
context_raw.ddirty = 2;
}
+7 -4
View File
@@ -3,7 +3,7 @@ let render_path_raytrace_frame: i32 = 0;
let render_path_raytrace_ready: bool = false;
let render_path_raytrace_dirty: i32 = 0;
let render_path_raytrace_uv_scale: f32 = 1.0;
let render_path_raytrace_first: bool = true;
let render_path_raytrace_init_shader: bool = true;
let render_path_raytrace_f32a: f32_array_t = f32_array_create(24);
let render_path_raytrace_help_mat: mat4_t = mat4_identity();
let render_path_raytrace_transform: mat4_t;
@@ -29,7 +29,10 @@ function render_path_raytrace_init() {
function render_path_raytrace_commands(use_live_layer: bool) {
if (!render_path_raytrace_ready || render_path_raytrace_is_bake) {
render_path_raytrace_ready = true;
render_path_raytrace_is_bake = false;
if (render_path_raytrace_is_bake) {
render_path_raytrace_is_bake = false;
render_path_raytrace_init_shader = true;
}
let ext: string = "";
if (context_raw.tool == tool_type_t.GIZMO) {
ext = "forge_";
@@ -141,8 +144,8 @@ function render_path_raytrace_commands(use_live_layer: bool) {
}
function render_path_raytrace_raytrace_init(shader_name: string, build: bool = true) {
if (render_path_raytrace_first) {
render_path_raytrace_first = false;
if (render_path_raytrace_init_shader) {
render_path_raytrace_init_shader = false;
scene_embed_data("bnoise_sobol.k");
scene_embed_data("bnoise_scramble.k");
scene_embed_data("bnoise_rank.k");
+1 -1
View File
@@ -62,7 +62,7 @@ function render_path_raytrace_bake_commands(parse_paint_material: (b?: bool)=>vo
context_raw.bake_type = _bake_type;
sys_notify_on_next_frame(parse_paint_material);
render_path_raytrace_first = true;
render_path_raytrace_init_shader = true;
render_path_raytrace_raytrace_init(render_path_raytrace_bake_get_bake_shader_name(), rebuild);
return false;