paint: camera pivot fixes
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@@ -71,8 +71,8 @@ static void camera_orbit_action(bool modif, bool default_keymap) {
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camera->base->transform->loc.y = pivot_y + offset.y;
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camera->base->transform->loc.z = pivot_z + offset.z;
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camera_object_build_mat(camera);
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return;
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}
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return;
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}
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f32 dist = camera_distance();
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@@ -133,8 +133,8 @@ static void camera_rotate_action(bool modif, bool default_keymap) {
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t->loc.y = pivot_y + offset.y;
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t->loc.z = pivot_z + offset.z;
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transform_build_matrix(t);
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return;
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}
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return;
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}
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transform_rotate(t, up, (mouse_movement_x / 120.0) * config_raw->camera_rotation_speed);
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@@ -208,7 +208,7 @@ void config_init() {
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config_raw->zoom_direction = ZOOM_DIRECTION_VERTICAL;
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config_raw->displace_strength = 0.0;
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config_raw->wrap_mouse = false;
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config_raw->camera_pivot = CAMERA_PIVOT_CURSOR;
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config_raw->camera_pivot = CAMERA_PIVOT_CENTER;
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config_raw->camera_controls = CAMERA_CONTROLS_ORBIT;
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config_raw->layer_res = TEXTURE_RES_RES2048;
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#if defined(IRON_ANDROID) || defined(IRON_IOS)
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@@ -168,8 +168,8 @@ typedef enum {
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} camera_controls_t;
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typedef enum {
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CAMERA_PIVOT_CURSOR = 0,
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CAMERA_PIVOT_CAMERA_CENTER = 1,
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CAMERA_PIVOT_CURSOR = 0,
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CAMERA_PIVOT_CENTER = 1,
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} camera_pivot_t;
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typedef enum {
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@@ -370,7 +370,7 @@ void ui_menubar_draw_category_items() {
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project_save_as(false);
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}
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ui->changed = false;
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ui->changed = false;
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ui_handle_t *h_pack_assets = ui_handle(__ID__);
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h_pack_assets->b = context_raw->pack_assets_on_save;
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context_raw->pack_assets_on_save = ui_check(h_pack_assets, tr("Pack Assets"), "");
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@@ -758,13 +758,15 @@ void ui_menubar_draw_category_items() {
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ui_menu_align();
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ui_menu_label(tr("Pivot"), any_map_get(config_keymap, "view_pivot_center"));
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ui_menu_align();
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ui_handle_t *h = ui_handle(__ID__);
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ui_handle_t *camera_pivot_handle = ui_handle(__ID__);
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camera_pivot_handle->i = context_raw->camera_pivot;
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string_t_array_t *pivot_center_items = any_array_create_from_raw(
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(void *[]){
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tr("Cursor"), tr("Center"),
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tr("Cursor"),
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tr("Center"),
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},
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2);
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context_raw->camera_pivot = ui_inline_radio(h, pivot_center_items, UI_ALIGN_LEFT);
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context_raw->camera_pivot = ui_inline_radio(camera_pivot_handle, pivot_center_items, UI_ALIGN_LEFT);
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ui_menu_separator();
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ui_menu_align();
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