paint: path and curve layers
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@@ -365,19 +365,19 @@ gpu_texture_t *base_get_drag_image() {
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base_drag_tint = base_darker(ui->ops->theme->LABEL_COL, 0x00202020);
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return icons;
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}
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if (base_drag_layer != NULL && slot_layer_is_mask(base_drag_layer) && base_drag_layer->fill_layer == NULL) {
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if (base_drag_layer != NULL && slot_layer_is_mask(base_drag_layer) && base_drag_layer->fill_material == NULL) {
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tab_layers_make_mask_preview_rgba32(base_drag_layer);
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return g_context->mask_preview_rgba32;
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}
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if (base_drag_layer != NULL) {
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return base_drag_layer->fill_layer != NULL ? base_drag_layer->fill_layer->image_icon : base_drag_layer->texpaint_preview;
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return base_drag_layer->fill_material != NULL ? base_drag_layer->fill_material->image_icon : base_drag_layer->texpaint_preview;
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}
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return NULL;
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}
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rect_t *base_get_drag_background() {
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gpu_texture_t *icons = resource_get("icons.k");
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if (base_drag_layer != NULL && !slot_layer_is_group(base_drag_layer) && base_drag_layer->fill_layer == NULL) {
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if (base_drag_layer != NULL && !slot_layer_is_group(base_drag_layer) && base_drag_layer->fill_material == NULL) {
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return resource_tile50(icons, ICON_CHECKER);
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}
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return NULL;
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@@ -766,6 +766,7 @@ void ui_base_update_ui() {
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}
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gizmo_update();
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util_layer_update_path();
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// Same mapping for paint and rotate (predefined in touch keymap)
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if (context_in_3d_view()) {
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@@ -932,7 +933,7 @@ void ui_base_update_ui() {
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g_context->layer_preview_dirty = true; // Update layer preview
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// New color id picked, update fill layer
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if (g_context->tool == TOOL_TYPE_COLORID && g_context->layer->fill_layer != NULL) {
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if (g_context->tool == TOOL_TYPE_COLORID && g_context->layer->fill_material != NULL) {
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sys_notify_on_next_frame(&ui_base_update_ui_on_next_frame, NULL);
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}
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}
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@@ -2066,7 +2067,7 @@ void base_toggle_fullscreen() {
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bool base_is_decal_layer() {
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bool is_painting = g_context->tool != TOOL_TYPE_MATERIAL && g_context->tool != TOOL_TYPE_BAKE;
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return is_painting && g_context->layer->fill_layer != NULL && g_context->layer->uv_type == UV_TYPE_PROJECT;
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return is_painting && g_context->layer->fill_material != NULL && g_context->layer->uv_type == UV_TYPE_PROJECT;
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}
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void base_redraw_status() {
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