paint: path and curve layers
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@@ -3,7 +3,7 @@
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void make_texcoord_run(node_shader_t *kong) {
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bool fill_layer = g_context->layer->fill_layer != NULL;
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bool fill_layer = g_context->layer->fill_material != NULL;
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uv_type_t uv_type = fill_layer ? g_context->layer->uv_type : g_context->brush_paint;
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bool decal = context_is_decal();
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f32 angle = g_context->brush_angle + g_context->brush_nodes_angle;
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