paint: use iris for neural nodes
This commit is contained in:
@@ -779,7 +779,6 @@ void neural_node_load_result(ui_node_t *node);
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void text_to_image_node_run(ui_node_t *node, void (*callback)(ui_node_t *));
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void upscale_image_node_init();
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void image_to_pbr_node_init();
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void inpaint_image_node_init();
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void text_to_image_node_init();
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void texture_mesh_node_init();
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void text_to_text_node_clear();
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@@ -105,7 +105,6 @@
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#include "nodes_neural/edit_image_node.c"
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#include "nodes_neural/image_to_3d_mesh_node.c"
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#include "nodes_neural/image_to_pbr_node.c"
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#include "nodes_neural/inpaint_image_node.c"
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#include "nodes_neural/neural_node.c"
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#include "nodes_neural/neural_node_models.c"
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#include "nodes_neural/repeat_node.c"
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@@ -91,7 +91,6 @@ void nodes_material_init() {
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image_to_3d_mesh_node_init();
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#endif
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image_to_pbr_node_init();
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inpaint_image_node_init();
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repeat_node_init();
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save_image_node_init();
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text_to_image_node_init();
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@@ -23,33 +23,52 @@ void edit_image_node_button(i32 node_id) {
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char *prompt = ui_text_area(ui_nest(h, 1), UI_ALIGN_LEFT, true, tr("prompt"), true);
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node->buttons->buffer[0]->height = string_split(prompt, "\n")->length + 4;
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ui_handle_t *hs = ui_nest(h, 2);
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if (hs->init) {
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hs->f = 1.0;
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}
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f32 strength = ui_slider(hs, tr("Strength"), 0.0, 1.0, true, 100.0, true, UI_ALIGN_LEFT, true);
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f32 variance = ui_slider(ui_nest(h, 2), tr("Variance"), 0.0, 1.0, true, 100.0, true, UI_ALIGN_LEFT, true);
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bool tiled = ui_check(ui_nest(h, 3), tr("Tiled"), "");
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bool tiled = ui_check(ui_nest(h, 3), tr("Tile"), "");
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if (neural_node_button(node, models->buffer[model])) {
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ui_node_t *from_node = neural_from_node(node->inputs->buffer[0], 0);
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gpu_texture_t *input = ui_nodes_get_node_preview_image(from_node);
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if (input != NULL) {
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ui_node_t *mask_node = neural_from_node(node->inputs->buffer[1], 1);
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gpu_texture_t *mask = mask_node != NULL ? ui_nodes_get_node_preview_image(mask_node) : NULL;
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char *dir = neural_node_dir();
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#ifdef IRON_BGRA
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buffer_t *input_buf = buffer_bgra_swap(gpu_get_texture_pixels(input)); // Vulkan non-rt textures need a flip
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#else
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buffer_t *input_buf = gpu_get_texture_pixels(input);
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#endif
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char *dir = neural_node_dir();
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iron_write_png(string("%s%sinput.png", dir, PATH_SEP), input_buf, input->width, input->height, 0);
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if (mask != NULL) {
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buffer_t *mask_buf = gpu_get_texture_pixels(mask);
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for (uint32_t i = 0; i < mask_buf->length / 4; ++i) {
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if (mask_buf->buffer[i * 4] < 200 || mask_buf->buffer[i * 4 + 1] < 200 || mask_buf->buffer[i * 4 + 2] < 200) {
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mask_buf->buffer[i * 4] = 255;
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mask_buf->buffer[i * 4 + 1] = 255;
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mask_buf->buffer[i * 4 + 2] = 255;
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}
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else {
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mask_buf->buffer[i * 4] = 0;
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mask_buf->buffer[i * 4 + 1] = 0;
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mask_buf->buffer[i * 4 + 2] = 0;
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}
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}
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iron_write_png(string("%s%smask.png", dir, PATH_SEP), mask_buf, mask->width, mask->height, 0);
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}
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string_array_t *argv;
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if (model == 0) {
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argv = edit_image_node_flux_klein_args(dir);
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}
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// string_array_push(argv, string("%f", strength));
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if (variance > 0.0) {
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string_array_push(argv, "--vary");
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string_array_push(argv, string("%f", variance));
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}
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string_array_push(argv, "--seed");
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string_array_push(argv, "-1");
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string_array_push(argv, "-W");
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@@ -60,10 +79,14 @@ void edit_image_node_button(i32 node_id) {
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string_array_push(argv, prompt);
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string_array_push(argv, "-i");
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string_array_push(argv, string("%s/input.png", dir));
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if (mask != NULL) {
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string_array_push(argv, "--mask");
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string_array_push(argv, string("%s/mask.png", dir));
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}
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string_array_push(argv, "-o");
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string_array_push(argv, string("%s/output.png", dir));
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if (tiled) {
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string_array_push(argv, "--tileable");
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string_array_push(argv, "--tile");
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}
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if (g_config->neural_res >= 2048) {
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string_array_push(argv, "--vae-tiling");
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@@ -97,8 +120,18 @@ void edit_image_node_init() {
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Mask"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(1.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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},
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1),
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2),
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.outputs = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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@@ -63,7 +63,7 @@ void image_to_pbr_node_check_result(void (*done)(gpu_texture_t *)) {
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}
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}
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void image_to_pbr_node_run_da3(bool tileable, int width, int height, void (*done)(gpu_texture_t *)) {
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void image_to_pbr_node_run_da3(bool tile, int width, int height, void (*done)(gpu_texture_t *)) {
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char *dir = neural_node_dir();
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string_array_t *argv = any_array_create_from_raw(
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(void *[]){
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@@ -81,8 +81,8 @@ void image_to_pbr_node_run_da3(bool tileable, int width, int height, void (*done
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string("%s/output.png", dir),
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},
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12);
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if (tileable) {
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string_array_push(argv, "--tileable");
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if (tile) {
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string_array_push(argv, "--tile");
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}
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string_array_push(argv, NULL);
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@@ -288,9 +288,9 @@ void image_to_pbr_node_button(i32 node_id) {
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#endif
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iron_write_png(string("%s%sinput.png", dir, PATH_SEP), input_buf, input->width, input->height, 0);
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bool tileable = node->buttons->buffer[1]->default_value->buffer[0] > 0.0;
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bool tile = node->buttons->buffer[1]->default_value->buffer[0] > 0.0;
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image_to_pbr_node_node_id = node_id;
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image_to_pbr_node_run_da3(tileable, input->width, input->height, &image_to_pbr_node_depth_done);
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image_to_pbr_node_run_da3(tile, input->width, input->height, &image_to_pbr_node_depth_done);
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}
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}
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}
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@@ -383,7 +383,7 @@ void image_to_pbr_node_init() {
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.max = 1.0,
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.precision = 100,
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.height = 2}),
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GC_ALLOC_INIT(ui_node_button_t, {.name = _tr("Tiled"),
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GC_ALLOC_INIT(ui_node_button_t, {.name = _tr("Tile"),
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.type = "BOOL",
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.output = 0,
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.default_value = f32_array_create_x(0),
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@@ -1,180 +0,0 @@
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#include "../global.h"
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f32 inpaint_image_node_strength;
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bool inpaint_image_node_tiled;
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static string_array_t *inpaint_image_node_flux_klein_args(char *dir) {
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string_array_t *argv = any_array_create_from_raw(
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(void *[]){
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string("%s/%s", dir, neural_node_iris_bin()),
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"-d",
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string("%s", dir),
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},
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3);
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return argv;
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}
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void inpaint_image_node_button_on_next_frame(ui_node_t *node) {
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ui_node_t *from_node = neural_from_node(node->inputs->buffer[0], 0);
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ui_node_t *mask_node = neural_from_node(node->inputs->buffer[1], 1);
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gpu_texture_t *input = ui_nodes_get_node_preview_image(from_node);
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gpu_texture_t *mask = ui_nodes_get_node_preview_image(mask_node);
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if (input != NULL && mask != NULL) {
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char *node_name = parser_material_node_name(node, NULL);
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ui_handle_t *h = ui_handle(node_name);
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i32 model = ui_nest(h, 0)->i;
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char *dir = neural_node_dir();
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if (model == 0) {
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#ifdef IRON_BGRA
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buffer_t *input_buf = buffer_bgra_swap(gpu_get_texture_pixels(input)); // Vulkan non-rt textures need a flip
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#else
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buffer_t *input_buf = gpu_get_texture_pixels(input);
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#endif
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iron_write_png(string("%s%sinput.png", dir, PATH_SEP), input_buf, input->width, input->height, 0);
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buffer_t *mask_buf = gpu_get_texture_pixels(mask);
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for (uint32_t i = 0; i < mask_buf->length / 4; ++i) {
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if (mask_buf->buffer[i * 4] < 200 || mask_buf->buffer[i * 4 + 1] < 200 || mask_buf->buffer[i * 4 + 2] < 200) {
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mask_buf->buffer[i * 4] = 255;
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mask_buf->buffer[i * 4 + 1] = 255;
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mask_buf->buffer[i * 4 + 2] = 255;
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}
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else {
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mask_buf->buffer[i * 4] = 0;
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mask_buf->buffer[i * 4 + 1] = 0;
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mask_buf->buffer[i * 4 + 2] = 0;
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}
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}
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iron_write_png(string("%s%smask.png", dir, PATH_SEP), mask_buf, mask->width, mask->height, 0);
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}
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string_array_t *argv;
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if (model == 0) {
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argv = edit_image_node_flux_klein_args(dir);
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string_array_push(argv, "-p");
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string_array_push(argv, "");
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string_array_push(argv, "-i");
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string_array_push(argv, string("%s/input.png", dir));
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string_array_push(argv, "--mask");
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string_array_push(argv, string("%s/mask.png", dir));
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}
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if (g_config->neural_res >= 2048) {
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string_array_push(argv, "--vae-tiling");
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}
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// string_array_push(argv, string("%f", inpaint_image_node_strength));
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string_array_push(argv, "--seed");
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string_array_push(argv, "-1");
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string_array_push(argv, "-W");
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string_array_push(argv, string("%d", g_config->neural_res));
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string_array_push(argv, "-H");
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string_array_push(argv, string("%d", g_config->neural_res));
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string_array_push(argv, "-o");
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string_array_push(argv, string("%s/output.png", dir));
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if (inpaint_image_node_tiled) {
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string_array_push(argv, "--tileable");
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}
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string_array_push(argv, NULL);
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iron_exec_async(argv->buffer[0], argv->buffer);
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sys_notify_on_update(neural_node_check_result, node);
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}
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}
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void inpaint_image_node_button(i32 node_id) {
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ui_node_canvas_t *canvas = ui_nodes_get_canvas(true);
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ui_node_t *node = ui_get_node(canvas->nodes, node_id);
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char *node_name = parser_material_node_name(node, NULL);
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ui_handle_t *h = ui_handle(node_name);
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string_array_t *models = any_array_create_from_raw(
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(void *[]){
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"FLUX 2 klein",
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},
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1);
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i32 model = ui_combo(ui_nest(h, 0), models, tr("Model"), false, UI_ALIGN_LEFT, true);
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ui_handle_t *hs = ui_nest(h, 1);
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if (hs->init) {
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hs->f = 1.0;
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}
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inpaint_image_node_strength = ui_slider(hs, tr("Strength"), 0.0, 1.0, true, 100.0, true, UI_ALIGN_LEFT, true);
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inpaint_image_node_tiled = ui_check(ui_nest(h, 2), tr("Tiled"), "");
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if (neural_node_button(node, models->buffer[model])) {
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sys_notify_on_next_frame(&inpaint_image_node_button_on_next_frame, node);
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}
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}
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void inpaint_image_node_init() {
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ui_node_t *inpaint_image_node_def =
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GC_ALLOC_INIT(ui_node_t, {.id = 0,
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.name = _tr("Inpaint Image"),
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.type = "NEURAL_INPAINT_IMAGE",
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.x = 0,
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.y = 0,
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.color = 0xff4982a0,
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.inputs = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Color"),
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.type = "RGBA",
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.color = 0xffc7c729,
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.default_value = f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Mask"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(1.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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},
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2),
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.outputs = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Color"),
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.type = "RGBA",
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.color = 0xffc7c729,
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.default_value = f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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},
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1),
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.buttons = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_button_t, {.name = "inpaint_image_node_button",
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.type = "CUSTOM",
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.output = -1,
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.default_value = f32_array_create_x(0),
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.data = NULL,
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.height = 4}),
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},
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1),
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.width = 0,
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.flags = 0});
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any_array_push(nodes_material_neural, inpaint_image_node_def);
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any_map_set(parser_material_node_vectors, "NEURAL_INPAINT_IMAGE", neural_node_vector);
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any_map_set(ui_nodes_custom_buttons, "inpaint_image_node_button", inpaint_image_node_button);
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}
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@@ -38,7 +38,7 @@ void text_to_image_node_run(ui_node_t *node, void (*callback)(ui_node_t *)) {
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string_array_push(argv, "-p");
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string_array_push(argv, string("'%s'", prompt));
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if (node->buttons->buffer[1]->default_value->buffer[0] > 0.0) {
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string_array_push(argv, "--tileable");
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string_array_push(argv, "--tile");
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}
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string_array_push(argv, NULL);
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@@ -112,7 +112,7 @@ void text_to_image_node_init() {
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.max = 1.0,
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.precision = 100,
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.height = 1}),
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GC_ALLOC_INIT(ui_node_button_t, {.name = _tr("Tiled"),
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GC_ALLOC_INIT(ui_node_button_t, {.name = _tr("Tile"),
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.type = "BOOL",
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.output = 0,
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.default_value = f32_array_create_x(0),
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@@ -38,9 +38,8 @@ void upscale_image_node_button(i32 node_id) {
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},
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8);
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bool tileable = node->buttons->buffer[1]->default_value->buffer[0] > 0.0;
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if (tileable) {
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string_array_push(argv, "--tileable");
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if (node->buttons->buffer[1]->default_value->buffer[0] > 0.0) {
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string_array_push(argv, "--tile");
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}
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string_array_push(argv, NULL);
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@@ -98,7 +97,7 @@ void upscale_image_node_init() {
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.max = 1.0,
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.precision = 100,
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.height = 2}),
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GC_ALLOC_INIT(ui_node_button_t, {.name = _tr("Tiled"),
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GC_ALLOC_INIT(ui_node_button_t, {.name = _tr("Tile"),
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.type = "BOOL",
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.output = 0,
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.default_value = f32_array_create_x(0),
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@@ -100,7 +100,7 @@ gpu_texture_t *ui_nodes_get_node_preview_image(ui_node_t *n) {
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img = rt->_image;
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}
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}
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else if (starts_with(n->type, "NEURAL_")) {
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else if (starts_with(n->type, "NEURAL_") && n->outputs->length > 0) {
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i32 socket = i32_imap_get(g_context->node_preview_socket_map, n->id);
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||||
if (socket < 0 || socket >= n->outputs->length) {
|
||||
socket = 0;
|
||||
|
||||
Reference in New Issue
Block a user