Use RGBA64 context for gbuffer copy

This commit is contained in:
luboslenco
2022-12-16 17:26:08 +01:00
parent 217dd7b571
commit d88f65d4fb
2 changed files with 2 additions and 1 deletions
+1 -1
View File
@@ -563,7 +563,7 @@ class RenderPathDeferred {
path.bindTarget("gbuffer0_copy", "tex0");
path.bindTarget("gbuffer1_copy", "tex1");
path.bindTarget("gbuffer2_copy", "tex2");
path.drawShader("shader_datas/copy_mrt3_pass/copy_mrt3_pass");
path.drawShader("shader_datas/copy_mrt3_pass/copy_mrt3RGBA64_pass");
}
static function drawSplit() {
+1
View File
@@ -114,6 +114,7 @@ class RenderPathPaint {
}
path.loadShader("shader_datas/copy_mrt3_pass/copy_mrt3_pass");
path.loadShader("shader_datas/copy_mrt3_pass/copy_mrt3RGBA64_pass");
path.loadShader("shader_datas/dilate_pass/dilate_pass");
}