Use RGBA64 context for gbuffer copy
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@@ -563,7 +563,7 @@ class RenderPathDeferred {
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path.bindTarget("gbuffer0_copy", "tex0");
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path.bindTarget("gbuffer1_copy", "tex1");
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path.bindTarget("gbuffer2_copy", "tex2");
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path.drawShader("shader_datas/copy_mrt3_pass/copy_mrt3_pass");
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path.drawShader("shader_datas/copy_mrt3_pass/copy_mrt3RGBA64_pass");
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}
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static function drawSplit() {
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@@ -114,6 +114,7 @@ class RenderPathPaint {
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}
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path.loadShader("shader_datas/copy_mrt3_pass/copy_mrt3_pass");
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path.loadShader("shader_datas/copy_mrt3_pass/copy_mrt3RGBA64_pass");
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path.loadShader("shader_datas/dilate_pass/dilate_pass");
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}
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