Add pressure control for brush angle
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@@ -139,6 +139,10 @@ class Uniforms {
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var brushAngle = UISidebar.inst.brushAngle + UISidebar.inst.brushNodesAngle;
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var angle = Context.layer.material_mask != null ? Context.layer.angle : brushAngle;
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angle *= (Math.PI / 180);
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var pen = Input.getPen();
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if (UISidebar.penPressureAngle && pen.down()) {
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angle *= pen.pressure * UISidebar.penPressureSensitivity;
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}
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vec2.set(Math.cos(angle), Math.sin(angle), 0);
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return vec2;
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}
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@@ -154,9 +154,11 @@ class BoxPreferences {
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ui.enabled = true;
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}
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if (ui.tab(htab, tr("Pen"), true)) {
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ui.text(tr("Pressure controls"));
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UISidebar.penPressureRadius = ui.check(Id.handle({selected: UISidebar.penPressureRadius}), tr("Brush Radius"));
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UISidebar.penPressureHardness = ui.check(Id.handle({selected: UISidebar.penPressureHardness}), tr("Brush Hardness"));
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UISidebar.penPressureOpacity = ui.check(Id.handle({selected: UISidebar.penPressureOpacity}), tr("Brush Opacity"));
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UISidebar.penPressureAngle = ui.check(Id.handle({selected: UISidebar.penPressureAngle}), tr("Brush Angle"));
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UISidebar.penPressureSensitivity = ui.slider(Id.handle({value: UISidebar.penPressureSensitivity}), tr("Sensitivity"), 0.0, 2.0, true);
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}
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@@ -36,6 +36,7 @@ class UISidebar {
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public static var penPressureRadius = true;
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public static var penPressureHardness = true;
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public static var penPressureAngle = false;
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public static var penPressureOpacity = false;
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public static var penPressureSensitivity = 1.0;
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