paint: add project_basepath_get
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@@ -42,6 +42,7 @@ void ui_box_show_message(char *title, char *text, bool copyable);
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void ui_files_show2(char *filters, bool is_save, bool open_multiple, void *files_done);
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void project_save(bool save_and_quit);
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char *project_filepath_get();
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char *project_basepath_get();
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void project_filepath_set(char *s);
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void project_reimport_mesh_skinned(i32 frame);
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void context_set_viewport_shader(void *viewport_shader);
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@@ -1210,6 +1211,7 @@ void minic_register_builtins() {
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R(ui_files_show2, "v(p,i,i,p)");
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R(project_save, "v(i)");
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R(project_filepath_get, "p()");
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R(project_basepath_get, "p()");
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R(project_filepath_set, "v(p)");
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R(script_get_context, "p()");
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R(script_get_config, "p()");
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@@ -133,6 +133,9 @@ void ui_files_show2(char *filters, bool is_save, bool open_multiple, void *files
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char *project_filepath_get() {
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return g_project->_->filepath;
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}
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char *project_basepath_get() {
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return substring(g_project->_->filepath, 0, string_last_index_of(g_project->_->filepath, PATH_SEP));
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}
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void project_filepath_set(char *s) {
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g_project->_->filepath = string_copy(s);
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}
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