paint: high poly default meshes
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@@ -144,8 +144,8 @@ void project_new(bool reset_layers) {
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mesh->name = "Tessellated";
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raw = import_mesh_raw_mesh(mesh);
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}
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else if (string_equals(mesh_name, "sphere_1024")) {
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raw_mesh_t *mesh = geom_make_uv_sphere(1, 1024, 512, true, 1.0);
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else if (string_equals(mesh_name, "sphere_2048")) {
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raw_mesh_t *mesh = geom_make_uv_sphere(1, 4096, 2048, true, 1.0);
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mesh->name = "Tessellated";
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raw = import_mesh_raw_mesh(mesh);
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}
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@@ -155,8 +155,8 @@ void project_new(bool reset_layers) {
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raw = import_mesh_raw_mesh(mesh);
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// viewport_set_view(0, 0, 0.75, 0, 0, 0); // Top
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}
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else if (string_equals(mesh_name, "plane_1024")) {
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raw_mesh_t *mesh = geom_make_plane(1, 1, 1024, 1024, 1.0);
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else if (string_equals(mesh_name, "plane_2048")) {
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raw_mesh_t *mesh = geom_make_plane(1, 1, 2048, 2048, 1.0);
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mesh->name = "Tessellated";
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raw = import_mesh_raw_mesh(mesh);
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// viewport_set_view(0, 0, 0.75, 0, 0, 0); // Top
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