paint: high poly default meshes

This commit is contained in:
luboslenco
2026-06-18 19:46:50 +02:00
parent 827da1fcd2
commit dd369d0c44
3 changed files with 10 additions and 10 deletions
+4 -4
View File
@@ -144,8 +144,8 @@ void project_new(bool reset_layers) {
mesh->name = "Tessellated";
raw = import_mesh_raw_mesh(mesh);
}
else if (string_equals(mesh_name, "sphere_1024")) {
raw_mesh_t *mesh = geom_make_uv_sphere(1, 1024, 512, true, 1.0);
else if (string_equals(mesh_name, "sphere_2048")) {
raw_mesh_t *mesh = geom_make_uv_sphere(1, 4096, 2048, true, 1.0);
mesh->name = "Tessellated";
raw = import_mesh_raw_mesh(mesh);
}
@@ -155,8 +155,8 @@ void project_new(bool reset_layers) {
raw = import_mesh_raw_mesh(mesh);
// viewport_set_view(0, 0, 0.75, 0, 0, 0); // Top
}
else if (string_equals(mesh_name, "plane_1024")) {
raw_mesh_t *mesh = geom_make_plane(1, 1, 1024, 1024, 1.0);
else if (string_equals(mesh_name, "plane_2048")) {
raw_mesh_t *mesh = geom_make_plane(1, 1, 2048, 2048, 1.0);
mesh->name = "Tessellated";
raw = import_mesh_raw_mesh(mesh);
// viewport_set_view(0, 0, 0.75, 0, 0, 0); // Top