Cleanup
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@@ -7,81 +7,6 @@
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#include <stdlib.h>
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#include <string.h>
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#define IMPORT(str) __attribute__((import_module("imports"), import_name(str)))
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IMPORT("wgpuDeviceCreateTexture") WGPUTexture wgpuDeviceCreateTexture(WGPUDevice device, WGPUTextureDescriptor const *descriptor);
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IMPORT("wgpuTextureCreateView") WGPUTextureView wgpuTextureCreateView(WGPUTexture texture, WGPU_NULLABLE WGPUTextureViewDescriptor const *descriptor);
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IMPORT("wgpuCreateInstance") WGPUInstance wgpuCreateInstance(WGPU_NULLABLE WGPUInstanceDescriptor const *descriptor);
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// IMPORT("wgpuInstanceRequestAdapter") WGPUFuture wgpuInstanceRequestAdapter(WGPUInstance instance, WGPU_NULLABLE WGPURequestAdapterOptions const * options,
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// WGPURequestAdapterCallbackInfo callbackInfo);
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IMPORT("wgpuAdapterGetInfo") WGPUStatus wgpuAdapterGetInfo(WGPUAdapter adapter, WGPUAdapterInfo *info);
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IMPORT("wgpuAdapterInfoFreeMembers") void wgpuAdapterInfoFreeMembers(WGPUAdapterInfo adapterInfo);
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IMPORT("wgpuAdapterRequestDevice")
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WGPUFuture wgpuAdapterRequestDevice(WGPUAdapter adapter, WGPU_NULLABLE WGPUDeviceDescriptor const *descriptor, WGPURequestDeviceCallbackInfo callbackInfo);
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IMPORT("wgpuDeviceGetQueue") WGPUQueue wgpuDeviceGetQueue(WGPUDevice device);
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IMPORT("wgpuDeviceCreateBindGroupLayout")
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WGPUBindGroupLayout wgpuDeviceCreateBindGroupLayout(WGPUDevice device, WGPUBindGroupLayoutDescriptor const *descriptor);
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IMPORT("wgpuDeviceCreateBuffer") WGPUBuffer wgpuDeviceCreateBuffer(WGPUDevice device, WGPUBufferDescriptor const *descriptor);
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IMPORT("wgpuBufferGetMappedRange") void *wgpuBufferGetMappedRange(WGPUBuffer buffer, size_t offset, size_t size);
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IMPORT("wgpuBufferUnmap") void wgpuBufferUnmap(WGPUBuffer buffer);
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IMPORT("wgpuDeviceCreateCommandEncoder")
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WGPUCommandEncoder wgpuDeviceCreateCommandEncoder(WGPUDevice device, WGPU_NULLABLE WGPUCommandEncoderDescriptor const *descriptor);
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IMPORT("wgpuCommandEncoderCopyBufferToTexture")
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void wgpuCommandEncoderCopyBufferToTexture(WGPUCommandEncoder commandEncoder, WGPUTexelCopyBufferInfo const *source,
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WGPUTexelCopyTextureInfo const *destination, WGPUExtent3D const *copySize);
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IMPORT("wgpuCommandEncoderFinish")
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WGPUCommandBuffer wgpuCommandEncoderFinish(WGPUCommandEncoder commandEncoder, WGPU_NULLABLE WGPUCommandBufferDescriptor const *descriptor);
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IMPORT("wgpuQueueSubmit") void wgpuQueueSubmit(WGPUQueue queue, size_t commandCount, WGPUCommandBuffer const *commands);
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IMPORT("wgpuBufferRelease") void wgpuBufferRelease(WGPUBuffer buffer);
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IMPORT("wgpuDeviceCreateSampler") WGPUSampler wgpuDeviceCreateSampler(WGPUDevice device, WGPU_NULLABLE WGPUSamplerDescriptor const *descriptor);
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IMPORT("wgpuSurfaceGetCapabilities") WGPUStatus wgpuSurfaceGetCapabilities(WGPUSurface surface, WGPUAdapter adapter, WGPUSurfaceCapabilities *capabilities);
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IMPORT("wgpuSurfaceCapabilitiesFreeMembers") void wgpuSurfaceCapabilitiesFreeMembers(WGPUSurfaceCapabilities surfaceCapabilities);
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IMPORT("wgpuBufferDestroy") void wgpuBufferDestroy(WGPUBuffer buffer);
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IMPORT("wgpuSurfaceGetCurrentTexture") void wgpuSurfaceGetCurrentTexture(WGPUSurface surface, WGPUSurfaceTexture *surfaceTexture);
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IMPORT("wgpuCommandEncoderBeginRenderPass")
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WGPURenderPassEncoder wgpuCommandEncoderBeginRenderPass(WGPUCommandEncoder commandEncoder, WGPURenderPassDescriptor const *descriptor);
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IMPORT("wgpuRenderPassEncoderSetViewport")
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void wgpuRenderPassEncoderSetViewport(WGPURenderPassEncoder renderPassEncoder, float x, float y, float width, float height, float minDepth, float maxDepth);
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IMPORT("wgpuRenderPassEncoderSetScissorRect")
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void wgpuRenderPassEncoderSetScissorRect(WGPURenderPassEncoder renderPassEncoder, uint32_t x, uint32_t y, uint32_t width, uint32_t height);
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IMPORT("wgpuRenderPassEncoderEnd") void wgpuRenderPassEncoderEnd(WGPURenderPassEncoder renderPassEncoder);
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IMPORT("wgpuRenderPassEncoderRelease") void wgpuRenderPassEncoderRelease(WGPURenderPassEncoder renderPassEncoder);
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IMPORT("wgpuCommandBufferRelease") void wgpuCommandBufferRelease(WGPUCommandBuffer commandBuffer);
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IMPORT("wgpuCommandEncoderRelease") void wgpuCommandEncoderRelease(WGPUCommandEncoder commandEncoder);
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IMPORT("wgpuSurfacePresent") WGPUStatus wgpuSurfacePresent(WGPUSurface surface);
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IMPORT("wgpuRenderPassEncoderDrawIndexed")
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void wgpuRenderPassEncoderDrawIndexed(WGPURenderPassEncoder renderPassEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex,
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int32_t baseVertex, uint32_t firstInstance);
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IMPORT("wgpuRenderPassEncoderSetPipeline") void wgpuRenderPassEncoderSetPipeline(WGPURenderPassEncoder renderPassEncoder, WGPURenderPipeline pipeline);
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IMPORT("wgpuRenderPassEncoderSetVertexBuffer")
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void wgpuRenderPassEncoderSetVertexBuffer(WGPURenderPassEncoder renderPassEncoder, uint32_t slot, WGPU_NULLABLE WGPUBuffer buffer, uint64_t offset,
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uint64_t size);
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IMPORT("wgpuRenderPassEncoderSetIndexBuffer")
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void wgpuRenderPassEncoderSetIndexBuffer(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size);
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IMPORT("wgpuDeviceCreateBindGroup") WGPUBindGroup wgpuDeviceCreateBindGroup(WGPUDevice device, WGPUBindGroupDescriptor const *descriptor);
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IMPORT("wgpuRenderPassEncoderSetBindGroup")
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void wgpuRenderPassEncoderSetBindGroup(WGPURenderPassEncoder renderPassEncoder, uint32_t groupIndex, WGPU_NULLABLE WGPUBindGroup group,
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size_t dynamicOffsetCount, uint32_t const *dynamicOffsets);
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IMPORT("wgpuBindGroupRelease") void wgpuBindGroupRelease(WGPUBindGroup bindGroup);
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IMPORT("wgpuRenderPipelineRelease") void wgpuRenderPipelineRelease(WGPURenderPipeline renderPipeline);
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IMPORT("wgpuPipelineLayoutRelease") void wgpuPipelineLayoutRelease(WGPUPipelineLayout pipelineLayout);
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IMPORT("wgpuDeviceCreatePipelineLayout") WGPUPipelineLayout wgpuDeviceCreatePipelineLayout(WGPUDevice device, WGPUPipelineLayoutDescriptor const *descriptor);
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IMPORT("wgpuDeviceCreateShaderModule") WGPUShaderModule wgpuDeviceCreateShaderModule(WGPUDevice device, WGPUShaderModuleDescriptor const *descriptor);
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IMPORT("wgpuDeviceCreateRenderPipeline") WGPURenderPipeline wgpuDeviceCreateRenderPipeline(WGPUDevice device, WGPURenderPipelineDescriptor const *descriptor);
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IMPORT("wgpuShaderModuleRelease") void wgpuShaderModuleRelease(WGPUShaderModule shaderModule);
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IMPORT("wgpuQueueWriteBuffer") void wgpuQueueWriteBuffer(WGPUQueue queue, WGPUBuffer buffer, uint64_t bufferOffset, void const *data, size_t size);
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IMPORT("wgpuTextureDestroy") void wgpuTextureDestroy(WGPUTexture texture);
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IMPORT("wgpuTextureRelease") void wgpuTextureRelease(WGPUTexture texture);
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IMPORT("wgpuTextureViewRelease") void wgpuTextureViewRelease(WGPUTextureView textureView);
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IMPORT("wgpuCommandEncoderCopyBufferToBuffer")
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void wgpuCommandEncoderCopyBufferToBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer source, uint64_t sourceOffset, WGPUBuffer destination,
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uint64_t destinationOffset, uint64_t size);
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IMPORT("wgpuSurfaceConfigure") void wgpuSurfaceConfigure(WGPUSurface surface, WGPUSurfaceConfiguration const *config);
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IMPORT("wgpuInstanceRequestAdapterSync") WGPUAdapter wgpuInstanceRequestAdapterSync();
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IMPORT("wgpuAdapterRequestDeviceSync") WGPUDevice wgpuAdapterRequestDeviceSync();
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IMPORT("wgpuBufferUnmap2") void wgpuBufferUnmap2(WGPUBuffer buffer, void *data, int start, int count);
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bool gpu_transpose_mat = true;
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extern int constant_buffer_index;
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static gpu_buffer_t *current_vb;
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