Add dxcompiler
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Build:
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`node Kinc/make -g direct3d12 --raytrace dxr`
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Compile shader:
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`.\dxc.exe -Zpr -Fo ..\..\Bundled\raytrace\raytrace.cso -T lib_6_3 .\raytrace.hlsl`
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Based on: https://github.com/microsoft/DirectX-Graphics-Samples/tree/master/Samples/Desktop/D3D12Raytracing
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Copyright (c) Microsoft. All rights reserved.
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This code is licensed under the MIT License (MIT).
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THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
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ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
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IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
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PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
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