paint: refresh material override on node edit
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@@ -336,6 +336,7 @@ void ui_nodes_recompile() {
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layers_update_path_layers();
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util_render_make_material_preview();
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}
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tab_meshes_refresh_overrides(ui_nodes_is_tab_selected() ? ui_nodes_tabs->buffer[ui_nodes_tab_index()] : g_context->material);
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}
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bool decal = context_is_decal();
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