paint: return full layer texture for node preview
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@@ -62,7 +62,7 @@ gpu_texture_t *ui_nodes_get_node_preview_image(ui_node_t *n) {
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if (string_equals(n->type, "LAYER") || string_equals(n->type, "LAYER_MASK")) {
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i32 id = n->buttons->buffer[0]->default_value->buffer[0];
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if (id < g_project->_->layers->length) {
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img = g_project->_->layers->buffer[id]->texpaint_preview;
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img = g_project->_->layers->buffer[id]->texpaint;
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}
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}
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else if (string_equals(n->type, "MATERIAL")) {
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