Single channel clear pass
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@@ -418,7 +418,7 @@ class History {
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if (isMask) {
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path.setTarget("texpaint_mask_undo" + toId);
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path.bindTarget("texpaint_mask" + fromId, "tex");
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path.drawShader("shader_datas/copy_pass/copy_pass");
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path.drawShader("shader_datas/copy_pass/copyR8_pass");
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}
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else {
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path.setTarget("texpaint_undo" + toId, ["texpaint_nor_undo" + toId, "texpaint_pack_undo" + toId]);
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@@ -134,6 +134,7 @@ class RenderPathDeferred {
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path.loadShader("deferred_light/deferred_light/deferred_light");
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path.loadShader("shader_datas/compositor_pass/compositor_pass");
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path.loadShader("shader_datas/copy_pass/copy_pass");
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path.loadShader("shader_datas/copy_pass/copyR8_pass");
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path.loadShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
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path.loadShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
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path.loadShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
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@@ -197,7 +197,7 @@ class RenderPathPaint {
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path.setTarget("texpaint_blend1");
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path.bindTarget("texpaint_blend0", "tex");
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path.drawShader("shader_datas/copy_pass/copy_pass");
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path.drawShader("shader_datas/copy_pass/copyR8_pass");
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var isMask = Context.layerIsMask;
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var texpaint = isMask ? "texpaint_mask" + tid : "texpaint" + tid;
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