Move cull and texture filter option to viewport menu
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@@ -828,7 +828,7 @@ class MaterialBuilder {
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name: context_id,
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depth_write: true,
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compare_mode: 'less',
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cull_mode: (Config.raw.rp_culling || !isScene) ? 'clockwise' : 'none',
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cull_mode: (UITrait.inst.cullBackfaces || !isScene) ? 'clockwise' : 'none',
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vertex_elements: [{name: "pos", data: 'short4norm'},{name: "nor", data: 'short2norm'},{name: "tex", data: 'short2norm'}] });
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var vert = con_mesh.make_vert();
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@@ -1006,7 +1006,7 @@ class MaterialBuilder {
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name: context_id,
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depth_write: true,
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compare_mode: 'less',
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cull_mode: Config.raw.rp_culling ? 'clockwise' : 'none',
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cull_mode: UITrait.inst.cullBackfaces ? 'clockwise' : 'none',
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vertex_elements: [{name: "pos", data: 'short4norm'},{name: "nor", data: 'short2norm'},{name: "tex", data: 'short2norm'}] });
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var vert = con_mesh.make_vert();
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