paint: cleanup
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@@ -1,3 +1,6 @@
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#include "global.h"
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void sculpt_import_mesh_pack_to_texture(mesh_data_t *mesh, slot_layer_t *l) {
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buffer_t *b = buffer_create(config_get_texture_res_x() * config_get_texture_res_y() * 4 * 4);
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for (i32 i = 0; i < math_floor(mesh->index_array->length); ++i) {
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