paint: cleanup
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@@ -1,3 +1,6 @@
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#include "global.h"
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void util_uv_cache_uv_map() {
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if (util_uv_uvmap != NULL && (util_uv_uvmap->width != config_get_texture_res_x() || util_uv_uvmap->height != config_get_texture_res_y())) {
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gpu_delete_texture(util_uv_uvmap);
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