Shader fixes
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@@ -186,7 +186,8 @@ class RenderPathDeferred {
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lastY = mouse.y;
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if (!UITrait.inst.dirty()) {
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if (mx != lastX || my != lastY || UITrait.inst.ddirty > -2 || mouse.locked) {
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if (mx != lastX || my != lastY || mouse.locked) UITrait.inst.ddirty = 0;
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if (UITrait.inst.ddirty > -2) {
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path.setTarget("");
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path.bindTarget(taaFrame % 2 == 0 ? "taa" : "taa2", "tex");
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ssaa4 ?
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