Skip picker texture clear
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@@ -128,16 +128,16 @@ class RenderPathPaint {
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}
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else if (Context.tool == ToolPicker) {
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#if kha_metal
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path.setTarget("texpaint_picker");
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path.clearTarget(0xff000000);
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path.setTarget("texpaint_nor_picker");
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path.clearTarget(0xff000000);
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path.setTarget("texpaint_pack_picker");
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path.clearTarget(0xff000000);
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//path.setTarget("texpaint_picker");
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//path.clearTarget(0xff000000);
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//path.setTarget("texpaint_nor_picker");
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//path.clearTarget(0xff000000);
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//path.setTarget("texpaint_pack_picker");
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//path.clearTarget(0xff000000);
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path.setTarget("texpaint_picker", ["texpaint_nor_picker", "texpaint_pack_picker"]);
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#else
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path.setTarget("texpaint_picker", ["texpaint_nor_picker", "texpaint_pack_picker"]);
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path.clearTarget(0xff000000);
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//path.clearTarget(0xff000000);
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#end
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path.bindTarget("gbuffer2", "gbuffer2");
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tid = Context.layer.id;
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@@ -62,6 +62,9 @@ class UIHeader {
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var occlusionPicked = Context.occlusionPicked;
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var roughnessPicked = Context.roughnessPicked;
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var metallicPicked = Context.metallicPicked;
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#if kha_metal
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ui.text('TODO'); // Skips first draw
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#end
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ui.text(tr("Base") + ' $baseRPicked,$baseGPicked,$baseBPicked');
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ui.text(tr("Nor") + ' $normalRPicked,$normalGPicked,$normalBPicked');
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ui.text(tr("Occlusion") + ' $occlusionPicked');
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