paint: add padding export option
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@@ -7,6 +7,19 @@ bool _box_export_apply_displacement;
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bool _box_export_merge_vertices;
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void box_export_tab_export_textures_run(void *_) {
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if (g_context->export_padding) {
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i32 _dilate_radius = g_config->dilate_radius;
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g_config->dilate_radius = 256;
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slot_layer_t *_layer = g_context->layer;
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for (i32 i = 0; i < project_layers->length; ++i) {
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g_context->layer = project_layers->buffer[i];
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render_path_paint_dilate(true, true);
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}
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g_context->layer = _layer;
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g_config->dilate_radius = _dilate_radius;
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}
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export_texture_run(g_context->texture_export_path, _box_export_bake_material);
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}
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@@ -138,6 +151,8 @@ void box_export_tab_export_textures(char *title, bool bake_material) {
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box_export_preset = NULL;
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}
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ui_row2();
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ui_handle_t *layers_destination_handle = ui_handle(__ID__);
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layers_destination_handle->i = g_context->layers_destination;
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@@ -149,7 +164,9 @@ void box_export_tab_export_textures(char *title, bool bake_material) {
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2);
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g_context->layers_destination = ui_combo(layers_destination_handle, layers_destination_combo, tr("Destination"), true, UI_ALIGN_LEFT, true);
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ui_end_element();
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ui_handle_t *h_padding = ui_handle(__ID__);
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h_padding->b = g_context->export_padding;
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g_context->export_padding = ui_check(h_padding, tr("Padding"), "");
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ui_row2();
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if (ui_icon_button(tr("Cancel"), ICON_CLOSE, UI_ALIGN_CENTER)) {
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@@ -197,6 +197,7 @@ typedef struct context {
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texture_ldr_format_t format_type;
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f32 format_quality;
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export_destination_t layers_destination;
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bool export_padding;
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split_type_t split_by;
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f32 select_time;
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viewport_mode_t viewport_mode;
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