paint: merge gc remove

This commit is contained in:
luboslenco
2026-08-21 22:35:41 +02:00
parent 4c77755da0
commit eb25ff4f46
213 changed files with 3104 additions and 2920 deletions
+9 -10
View File
@@ -4,17 +4,17 @@
static material_data_t *particle_bullet_material = NULL;
static node_shader_context_t *make_particle_bullet_run() {
material_t *mat = GC_ALLOC_INIT(material_t, {.name = "particle_bullet", .canvas = NULL});
shader_context_t *props = GC_ALLOC_INIT(shader_context_t, {
material_t *mat = ALLOC_INIT(material_t, {.name = "particle_bullet", .canvas = NULL});
shader_context_t *props = ALLOC_INIT(shader_context_t, {
.name = "mesh",
.depth_write = true,
.compare_mode = "less",
.cull_mode = "clockwise",
.vertex_elements = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(vertex_element_t, {.name = "pos", .data = "short4norm"}),
GC_ALLOC_INIT(vertex_element_t, {.name = "nor", .data = "short2norm"}),
GC_ALLOC_INIT(vertex_element_t, {.name = "tex", .data = "short2norm"}),
ALLOC_INIT(vertex_element_t, {.name = "pos", .data = "short4norm"}),
ALLOC_INIT(vertex_element_t, {.name = "nor", .data = "short2norm"}),
ALLOC_INIT(vertex_element_t, {.name = "tex", .data = "short2norm"}),
},
3),
.color_attachments = any_array_create_from_raw((void *[]){"RGBA64", "RGBA64", "RGBA64"}, 3),
@@ -60,23 +60,22 @@ material_data_t *make_particle_get_bullet_material() {
node_shader_context_t *con = make_particle_bullet_run();
shader_context_load(con->data);
shader_data_t *sd = GC_ALLOC_INIT(shader_data_t, {
shader_data_t *sd = ALLOC_INIT(shader_data_t, {
.name = "particle_bullet",
.contexts = any_array_create_from_raw((void *[]){con->data}, 1),
});
material_context_t *mcon = GC_ALLOC_INIT(material_context_t, {
material_context_t *mcon = ALLOC_INIT(material_context_t, {
.name = "mesh",
.bind_constants = any_array_create_from_raw((void *[]){}, 0),
.bind_textures = any_array_create_from_raw((void *[]){}, 0),
});
material_context_load(mcon);
particle_bullet_material = GC_ALLOC_INIT(material_data_t, {
particle_bullet_material = ALLOC_INIT(material_data_t, {
.name = "particle_bullet",
.shader = "",
.contexts = any_array_create_from_raw((void *[]){mcon}, 1),
._ = GC_ALLOC_INIT(material_data_runtime_t, {.uid = 0.0, .shader = sd}),
._ = ALLOC_INIT(material_data_runtime_t, {.uid = 0.0, .shader = sd}),
});
gc_root(particle_bullet_material);
return particle_bullet_material;
}