Fix packing textures twice on reexport

This commit is contained in:
Lubos Lenco
2022-01-25 16:38:23 +01:00
parent 9b7de25fd0
commit eb6c1ea131
+8 -2
View File
@@ -215,7 +215,10 @@ class ExportArm {
var texture_files = assetsToFiles(path, assets);
var isCloud = path.endsWith("_cloud_.arm");
if (isCloud) path = path.replace("_cloud_", "");
var packed_assets: Array<TPackedAsset> = getPackedAssets(path, texture_files);
var packed_assets: Array<TPackedAsset> = null;
if (!Context.packAssetsOnExport) {
packed_assets = getPackedAssets(path, texture_files);
}
var raw: TProjectFormat = {
version: Main.version,
@@ -269,7 +272,10 @@ class ExportArm {
var texture_files = assetsToFiles(path, assets);
var isCloud = path.endsWith("_cloud_.arm");
if (isCloud) path = path.replace("_cloud_", "");
var packed_assets: Array<TPackedAsset> = getPackedAssets(path, texture_files);
var packed_assets: Array<TPackedAsset> = null;
if (!Context.packAssetsOnExport) {
packed_assets = getPackedAssets(path, texture_files);
}
var raw = {
version: Main.version,