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@@ -1,33 +1,20 @@
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package arm;
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import haxe.Json;
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import zui.Zui;
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import iron.Vec4;
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import iron.Object;
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import iron.Scene;
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import iron.SceneFormat;
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import iron.Data;
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import iron.MaterialData;
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import iron.MeshObject;
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import iron.LightObject;
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import iron.CameraObject;
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class TabObjects {
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static var materialId = 0;
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static materialId = 0;
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static function roundfp(f: Float, precision = 2): Float {
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f *= std.Math.pow(10, precision);
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return std.Math.round(f) / std.Math.pow(10, precision);
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static roundfp = (f: f32, precision = 2): f32 => {
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f *= Math.pow(10, precision);
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return Math.round(f) / Math.pow(10, precision);
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}
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public static function draw(htab: Handle) {
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var ui = UIBase.inst.ui;
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static draw = (htab: Handle) => {
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let ui = UIBase.inst.ui;
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if (ui.tab(htab, tr("Objects"))) {
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ui.beginSticky();
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ui.row([1 / 4]);
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if (ui.button("Import")) {
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Project.importMesh(false, function() {
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Project.importMesh(false, () => {
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Project.paintObjects.pop().setParent(null);
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});
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}
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@@ -37,13 +24,13 @@ class TabObjects {
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// ui.indent();
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ui._y -= ui.ELEMENT_OFFSET();
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var listX = ui._x;
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var listW = ui._w;
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let listX = ui._x;
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let listW = ui._w;
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var lineCounter = 0;
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function drawList(listHandle: zui.Zui.Handle, currentObject: Object) {
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let lineCounter = 0;
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drawList(listHandle: zui.Zui.Handle, currentObject: BaseObject) => {
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if (currentObject.name.charAt(0) == ".") return; // Hidden
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var b = false;
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let b = false;
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// Highlight every other line
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if (lineCounter % 2 == 0) {
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@@ -85,22 +72,22 @@ class TabObjects {
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}
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if (ui.isHovered && ui.inputReleasedR) {
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UIMenu.draw(function(ui: Zui) {
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UIMenu.draw((ui: Zui) => {
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if (UIMenu.menuButton(ui, "Assign Material")) {
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materialId++;
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for (sh in Scene.active.raw.shader_datas) {
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for (let sh of Scene.active.raw.shader_datas) {
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if (sh.name == "Material_data") {
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var s: TShaderData = Json.parse(Json.stringify(sh));
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let s: TShaderData = JSON.parse(JSON.stringify(sh));
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s.name = "TempMaterial_data" + materialId;
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Scene.active.raw.shader_datas.push(s);
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break;
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}
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}
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for (mat in Scene.active.raw.material_datas) {
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for (let mat of Scene.active.raw.material_datas) {
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if (mat.name == "Material") {
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var m: TMaterialData = Json.parse(Json.stringify(mat));
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let m: TMaterialData = JSON.parse(JSON.stringify(mat));
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m.name = "TempMaterial" + materialId;
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m.shader = "TempMaterial_data" + materialId;
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Scene.active.raw.material_datas.push(m);
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@@ -108,8 +95,8 @@ class TabObjects {
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}
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}
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Data.getMaterial("Scene", "TempMaterial" + materialId, function(md: MaterialData) {
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var mo: MeshObject = cast currentObject;
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Data.getMaterial("Scene", "TempMaterial" + materialId, (md: MaterialData) => {
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let mo: MeshObject = currentObject;
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mo.materials = [md];
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MakeMaterial.parseMeshPreviewMaterial(md);
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});
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@@ -118,8 +105,8 @@ class TabObjects {
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}
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if (b) {
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var currentY = ui._y;
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for (child in currentObject.children) {
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let currentY = ui._y;
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for (let child of currentObject.children) {
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// ui.indent();
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drawList(listHandle, child);
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// ui.unindent();
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@@ -131,7 +118,7 @@ class TabObjects {
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ui.g.color = 0xffffffff;
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}
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}
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for (c in Scene.active.root.children) {
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for (let c of Scene.active.root.children) {
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drawList(Zui.handle("tabobjects_1"), c);
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}
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@@ -142,35 +129,35 @@ class TabObjects {
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// ui.indent();
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if (Context.raw.selectedObject != null) {
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var h = Zui.handle("tabobjects_3");
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let h = Zui.handle("tabobjects_3");
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h.selected = Context.raw.selectedObject.visible;
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Context.raw.selectedObject.visible = ui.check(h, "Visible");
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var t = Context.raw.selectedObject.transform;
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var localPos = t.loc;
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var worldPos = new Vec4(t.worldx(), t.worldy(), t.worldz(), 1.0);
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var scale = t.scale;
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var rot = t.rot.getEuler();
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var dim = t.dim;
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let t = Context.raw.selectedObject.transform;
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let localPos = t.loc;
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let worldPos = new Vec4(t.worldx(), t.worldy(), t.worldz(), 1.0);
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let scale = t.scale;
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let rot = t.rot.getEuler();
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let dim = t.dim;
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rot.mult(180 / 3.141592);
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var f = 0.0;
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let f = 0.0;
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ui.row([1 / 4, 1 / 4, 1 / 4, 1 / 4]);
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ui.text("Loc");
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h = Zui.handle("tabobjects_4");
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h.text = roundfp(localPos.x) + "";
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f = Std.parseFloat(ui.textInput(h, "X"));
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f = parseFloat(ui.textInput(h, "X"));
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if (h.changed) localPos.x = f;
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h = Zui.handle("tabobjects_5");
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h.text = roundfp(localPos.y) + "";
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f = Std.parseFloat(ui.textInput(h, "Y"));
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f = parseFloat(ui.textInput(h, "Y"));
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if (h.changed) localPos.y = f;
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h = Zui.handle("tabobjects_6");
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h.text = roundfp(localPos.z) + "";
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f = Std.parseFloat(ui.textInput(h, "Z"));
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f = parseFloat(ui.textInput(h, "Z"));
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if (h.changed) localPos.z = f;
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ui.row([1 / 4, 1 / 4, 1 / 4, 1 / 4]);
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@@ -178,28 +165,28 @@ class TabObjects {
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h = Zui.handle("tabobjects_7");
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h.text = roundfp(rot.x) + "";
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f = Std.parseFloat(ui.textInput(h, "X"));
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var changed = false;
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f = parseFloat(ui.textInput(h, "X"));
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let changed = false;
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if (h.changed) { changed = true; rot.x = f; }
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h = Zui.handle("tabobjects_8");
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h.text = roundfp(rot.y) + "";
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f = Std.parseFloat(ui.textInput(h, "Y"));
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f = parseFloat(ui.textInput(h, "Y"));
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if (h.changed) { changed = true; rot.y = f; }
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h = Zui.handle("tabobjects_9");
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h.text = roundfp(rot.z) + "";
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f = Std.parseFloat(ui.textInput(h, "Z"));
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f = parseFloat(ui.textInput(h, "Z"));
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if (h.changed) { changed = true; rot.z = f; }
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if (changed && Context.raw.selectedObject.name != "Scene") {
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rot.mult(3.141592 / 180);
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Context.raw.selectedObject.transform.rot.fromEuler(rot.x, rot.y, rot.z);
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Context.raw.selectedObject.transform.buildMatrix();
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// #if arm_physics
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// var rb = Context.raw.selectedObject.getTrait(RigidBody);
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// ///if arm_physics
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// let rb = Context.raw.selectedObject.getTrait(RigidBody);
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// if (rb != null) rb.syncTransform();
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// #end
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// ///end
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}
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ui.row([1 / 4, 1 / 4, 1 / 4, 1 / 4]);
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@@ -207,17 +194,17 @@ class TabObjects {
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h = Zui.handle("tabobjects_10");
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h.text = roundfp(scale.x) + "";
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f = Std.parseFloat(ui.textInput(h, "X"));
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f = parseFloat(ui.textInput(h, "X"));
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if (h.changed) scale.x = f;
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h = Zui.handle("tabobjects_11");
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h.text = roundfp(scale.y) + "";
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f = Std.parseFloat(ui.textInput(h, "Y"));
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f = parseFloat(ui.textInput(h, "Y"));
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if (h.changed) scale.y = f;
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h = Zui.handle("tabobjects_12");
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h.text = roundfp(scale.z) + "";
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f = Std.parseFloat(ui.textInput(h, "Z"));
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f = parseFloat(ui.textInput(h, "Z"));
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if (h.changed) scale.z = f;
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ui.row([1 / 4, 1 / 4, 1 / 4, 1 / 4]);
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@@ -225,35 +212,35 @@ class TabObjects {
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h = Zui.handle("tabobjects_13");
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h.text = roundfp(dim.x) + "";
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f = Std.parseFloat(ui.textInput(h, "X"));
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f = parseFloat(ui.textInput(h, "X"));
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if (h.changed) dim.x = f;
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h = Zui.handle("tabobjects_14");
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h.text = roundfp(dim.y) + "";
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f = Std.parseFloat(ui.textInput(h, "Y"));
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f = parseFloat(ui.textInput(h, "Y"));
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if (h.changed) dim.y = f;
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h = Zui.handle("tabobjects_15");
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h.text = roundfp(dim.z) + "";
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f = Std.parseFloat(ui.textInput(h, "Z"));
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f = parseFloat(ui.textInput(h, "Z"));
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if (h.changed) dim.z = f;
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Context.raw.selectedObject.transform.dirty = true;
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if (Context.raw.selectedObject.name == "Scene") {
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var p = Scene.active.world.probe;
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let p = Scene.active.world.probe;
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p.raw.strength = ui.slider(Zui.handle("tabobjects_16", {value: p.raw.strength}), "Environment", 0.0, 5.0, true);
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}
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else if (Std.isOfType(Context.raw.selectedObject, LightObject)) {
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var light = cast(Context.raw.selectedObject, LightObject);
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var lightHandle = Zui.handle("tabobjects_17");
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else if (Context.raw.selectedObject.constructor == LightObject) {
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let light = cast(Context.raw.selectedObject, LightObject);
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let lightHandle = Zui.handle("tabobjects_17");
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lightHandle.value = light.data.raw.strength / 10;
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light.data.raw.strength = ui.slider(lightHandle, "Strength", 0.0, 5.0, true) * 10;
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}
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else if (Std.isOfType(Context.raw.selectedObject, CameraObject)) {
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var cam = cast(Context.raw.selectedObject, CameraObject);
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var fovHandle = Zui.handle("tabobjects_18");
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fovHandle.value = Std.int(cam.data.raw.fov * 100) / 100;
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else if (Context.raw.selectedObject.constructor == CameraObject) {
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let cam = cast(Context.raw.selectedObject, CameraObject);
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let fovHandle = Zui.handle("tabobjects_18");
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fovHandle.value = Math.floor(cam.data.raw.fov * 100) / 100;
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cam.data.raw.fov = ui.slider(fovHandle, "FoV", 0.3, 2.0, true);
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if (fovHandle.changed) {
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cam.buildProjection();
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