This commit is contained in:
luboslenco
2020-03-12 18:12:20 +01:00
parent 2933442413
commit eeeb6ad76a
+88 -123
View File
@@ -10,9 +10,8 @@ import arm.Tool;
class MaterialParser {
static var sc: ShaderContext = null;
static var _matcon: TMaterialContext = null;
static var _materialcontext: MaterialContext = null;
public static var defaultScon: ShaderContext = null;
public static var defaultMcon: MaterialContext = null;
static function getMOut(): Bool {
for (n in UINodes.inst.getCanvasMaterial().nodes) if (n.type == "OUTPUT_MATERIAL_PBR") return true;
@@ -22,100 +21,92 @@ class MaterialParser {
public static function parseMeshMaterial() {
if (UITrait.inst.worktab.position == SpaceScene) return;
var m = Project.materials[0].data;
// iron.data.Data.getMaterial("Scene", "Material", function(m:iron.data.MaterialData) {
var sc: ShaderContext = null;
for (c in m.shader.contexts) if (c.raw.name == "mesh") { sc = c; break; }
if (sc != null) {
m.shader.raw.contexts.remove(sc.raw);
m.shader.contexts.remove(sc);
}
var con = MaterialBuilder.make_mesh(new MaterialShaderData({name: "Material", canvas: null}));
if (sc != null) sc.delete();
sc = new ShaderContext(con.data, function(sc: ShaderContext){});
sc.overrideContext = {}
if (con.frag.sharedSamplers.length > 0) {
var sampler = con.frag.sharedSamplers[0];
sc.overrideContext.shared_sampler = sampler.substr(sampler.lastIndexOf(" ") + 1);
}
if (!UITrait.inst.textureFilter) {
sc.overrideContext.filter = "point";
}
m.shader.raw.contexts.push(sc.raw);
m.shader.contexts.push(sc);
Context.ddirty = 2;
var scon: ShaderContext = null;
for (c in m.shader.contexts) if (c.raw.name == "mesh") { scon = c; break; }
if (scon != null) {
m.shader.raw.contexts.remove(scon.raw);
m.shader.contexts.remove(scon);
}
var con = MaterialBuilder.make_mesh(new MaterialShaderData({name: "Material", canvas: null}));
if (scon != null) scon.delete();
scon = new ShaderContext(con.data, function(scon: ShaderContext){});
scon.overrideContext = {}
if (con.frag.sharedSamplers.length > 0) {
var sampler = con.frag.sharedSamplers[0];
scon.overrideContext.shared_sampler = sampler.substr(sampler.lastIndexOf(" ") + 1);
}
if (!UITrait.inst.textureFilter) {
scon.overrideContext.filter = "point";
}
m.shader.raw.contexts.push(scon.raw);
m.shader.contexts.push(scon);
Context.ddirty = 2;
makeVoxel(m);
// });
makeVoxel(m);
}
public static function parseParticleMaterial() {
var m = UITrait.inst.particleMaterial;
// iron.data.Data.getMaterial("Scene", "MaterialParticle", function(m:iron.data.MaterialData) {
var sc: ShaderContext = null;
for (c in m.shader.contexts) if (c.raw.name == "mesh") { sc = c; break; }
if (sc != null) {
m.shader.raw.contexts.remove(sc.raw);
m.shader.contexts.remove(sc);
}
var con = MaterialBuilder.make_particle(new MaterialShaderData({name: "MaterialParticle", canvas: null}));
if (sc != null) sc.delete();
sc = new ShaderContext(con.data, function(sc: ShaderContext){});
m.shader.raw.contexts.push(sc.raw);
m.shader.contexts.push(sc);
// });
var sc: ShaderContext = null;
for (c in m.shader.contexts) if (c.raw.name == "mesh") { sc = c; break; }
if (sc != null) {
m.shader.raw.contexts.remove(sc.raw);
m.shader.contexts.remove(sc);
}
var con = MaterialBuilder.make_particle(new MaterialShaderData({name: "MaterialParticle", canvas: null}));
if (sc != null) sc.delete();
sc = new ShaderContext(con.data, function(sc: ShaderContext){});
m.shader.raw.contexts.push(sc.raw);
m.shader.contexts.push(sc);
}
public static function parseMeshPreviewMaterial() {
if (!getMOut()) return;
var m = UITrait.inst.worktab.position == SpaceScene ? Context.materialScene.data : Project.materials[0].data;
// iron.data.Data.getMaterial("Scene", "Material", function(m:iron.data.MaterialData) {
var scon: ShaderContext = null;
for (c in m.shader.contexts) if (c.raw.name == "mesh") { scon = c; break; }
m.shader.raw.contexts.remove(scon.raw);
m.shader.contexts.remove(scon);
var sc: ShaderContext = null;
for (c in m.shader.contexts) if (c.raw.name == "mesh") { sc = c; break; }
m.shader.raw.contexts.remove(sc.raw);
m.shader.contexts.remove(sc);
var mcon: TMaterialContext = { name: "mesh", bind_textures: [] };
var matcon: TMaterialContext = { name: "mesh", bind_textures: [] };
var sd = new MaterialShaderData({name: "Material", canvas: null});
var con = MaterialBuilder.make_mesh_preview(sd, mcon);
var sd = new MaterialShaderData({name: "Material", canvas: null});
var con = MaterialBuilder.make_mesh_preview(sd, matcon);
for (i in 0...m.contexts.length) {
if (m.contexts[i].raw.name == "mesh") {
m.contexts[i] = new MaterialContext(matcon, function(self: MaterialContext) {});
break;
}
for (i in 0...m.contexts.length) {
if (m.contexts[i].raw.name == "mesh") {
m.contexts[i] = new MaterialContext(mcon, function(self: MaterialContext) {});
break;
}
}
if (sc != null) sc.delete();
if (scon != null) scon.delete();
var compileError = false;
sc = new ShaderContext(con.data, function(sc: ShaderContext) {
if (sc == null) compileError = true;
});
if (compileError) return;
var compileError = false;
scon = new ShaderContext(con.data, function(scon: ShaderContext) {
if (scon == null) compileError = true;
});
if (compileError) return;
m.shader.raw.contexts.push(sc.raw);
m.shader.contexts.push(sc);
m.shader.raw.contexts.push(scon.raw);
m.shader.contexts.push(scon);
if (UITrait.inst.worktab.position == SpaceScene) {
makeVoxel(m);
}
// });
if (UITrait.inst.worktab.position == SpaceScene) {
makeVoxel(m);
}
}
static function makeVoxel(m: MaterialData) {
#if rp_voxelao
var rebuild = MaterialBuilder.heightUsed;
#if arm_world
rebuild = true; //UITrait.inst.vxaoExt != 1.0;
rebuild = true;
#end
if (Config.raw.rp_gi != false && rebuild) {
var sc: ShaderContext = null;
for (c in m.shader.contexts) if (c.raw.name == "voxel") { sc = c; break; }
if (sc != null) MaterialBuilder.make_voxel(sc);
var scon: ShaderContext = null;
for (c in m.shader.contexts) if (c.raw.name == "voxel") { scon = c; break; }
if (scon != null) MaterialBuilder.make_voxel(scon);
}
#end
}
@@ -128,71 +119,45 @@ class MaterialParser {
return;
}
//
var m = Project.materials[0].data;
sc = null;
_materialcontext = null;
//
var mat: TMaterial = {
name: "Material",
canvas: UINodes.inst.getCanvasMaterial()
};
var _sd = new MaterialShaderData(mat);
if (sc == null) {
for (c in m.shader.contexts) {
if (c.raw.name == "paint") {
sc = c;
break;
}
var scon: ShaderContext = null;
var mcon: MaterialContext = null;
for (c in m.shader.contexts) {
if (c.raw.name == "paint") {
m.shader.raw.contexts.remove(c.raw);
m.shader.contexts.remove(c);
if (c != defaultScon) c.delete();
break;
}
}
if (_materialcontext == null) {
for (c in m.contexts) {
if (c.raw.name == "paint") {
_materialcontext = c;
_matcon = c.raw;
break;
}
for (c in m.contexts) {
if (c.raw.name == "paint") {
m.raw.contexts.remove(c.raw);
m.contexts.remove(c);
break;
}
}
if (sc != null) {
m.shader.raw.contexts.remove(sc.raw);
m.shader.contexts.remove(sc);
}
if (_materialcontext != null) {
m.raw.contexts.remove(_matcon);
m.contexts.remove(_materialcontext);
}
_matcon = {
name: "paint",
bind_textures: []
}
var con = MaterialBuilder.make_paint(_sd, _matcon);
// from_source is synchronous..
if (sc != null) sc.delete();
var sdata = new MaterialShaderData({ name: "Material", canvas: UINodes.inst.getCanvasMaterial() });
var mcon = { name: "paint", bind_textures: [] };
var con = MaterialBuilder.make_paint(sdata, mcon);
var compileError = false;
sc = new ShaderContext(con.data, function(sc: ShaderContext) {
if (sc == null) compileError = true;
var scon = new ShaderContext(con.data, function(scon: ShaderContext) {
if (scon == null) compileError = true;
});
if (compileError) return;
sc.overrideContext = {}
sc.overrideContext.addressing = "repeat";
scon.overrideContext = {}
scon.overrideContext.addressing = "repeat";
var mcon = new MaterialContext(mcon, function(mcon: MaterialContext) {});
m.shader.raw.contexts.push(sc.raw);
m.shader.contexts.push(sc);
m.raw.contexts.push(_matcon);
m.shader.raw.contexts.push(scon.raw);
m.shader.contexts.push(scon);
m.raw.contexts.push(mcon.raw);
m.contexts.push(mcon);
new MaterialContext(_matcon, function(self: MaterialContext) {
_materialcontext = self;
m.contexts.push(self);
});
if (defaultScon == null) defaultScon = scon;
if (defaultMcon == null) defaultMcon = mcon;
}
public static function parseBrush() {