paint: fix triplanar + mapping node
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@@ -87,7 +87,7 @@ void make_texcoord_run(node_shader_t *kong) {
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}
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node_shader_write_attrib_frag(kong, "var tex_coord: float2 = input.tex_coord;");
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}
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else { // TexCoords - triplanar
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else { // UV_TYPE_TRIPLANAR, TexCoords - triplanar
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kong->frag_wposition = true;
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kong->frag_n = true;
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node_shader_add_constant(kong, "brush_scale: float", "_brush_scale");
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