Fix raytrace path compile
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@@ -4,7 +4,7 @@ import iron.RenderPath;
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import iron.Scene;
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import arm.ui.UISidebar;
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import arm.ui.UIHeader;
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import arm.node.MaterialParser;
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import arm.node.MakeMaterial;
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import arm.Enums;
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#if (kha_direct3d12 || kha_vulkan)
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@@ -147,7 +147,7 @@ class RenderPathRaytrace {
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var _bakeType = Context.bakeType;
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Context.bakeType = BakeInit;
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MaterialParser.parsePaintMaterial();
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MakeMaterial.parsePaintMaterial();
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path.setTarget("baketex0");
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path.clearTarget(0x00000000); // Pixels with alpha of 0.0 are skipped during raytracing
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for (i in 0...4) { // Jitter
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@@ -156,7 +156,7 @@ class RenderPathRaytrace {
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}
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Context.bakeType = _bakeType;
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function _render(_) {
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MaterialParser.parsePaintMaterial();
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MakeMaterial.parsePaintMaterial();
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iron.App.removeRender(_render);
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}
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iron.App.notifyOnRender(_render);
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