Show node preview

This commit is contained in:
luboslenco
2020-09-01 00:01:20 +02:00
parent 5a17250a89
commit f428def537
2 changed files with 35 additions and 4 deletions
+2 -1
View File
@@ -17,7 +17,7 @@ class MakeNodePreview {
depth_write: true,
compare_mode: "less",
cull_mode: "clockwise",
vertex_elements: [{name: "pos", data: "float2"}],
vertex_elements: [{name: "pos", data: "float3"}],
color_attachments: ["RGBA32"]
});
@@ -32,6 +32,7 @@ class MakeNodePreview {
#if (!kha_opengl)
vert.write_attrib('texCoord.y = 1.0 - texCoord.y;');
#end
vert.write_attrib('vec3 nor = vec3(0.0, 0.0, 1.0);');
var canvas_nodes = Context.material.canvas.nodes;
var canvas_links = Context.material.canvas.links;
+33 -3
View File
@@ -3,6 +3,11 @@ package arm.util;
import kha.Image;
import kha.Font;
import kha.graphics4.TextureFormat;
import kha.graphics4.VertexBuffer;
import kha.graphics4.IndexBuffer;
import kha.graphics4.Usage;
import kha.graphics4.VertexStructure;
import kha.graphics4.VertexData;
import iron.Scene;
import iron.RenderPath;
import iron.object.MeshObject;
@@ -23,6 +28,8 @@ class RenderUtil {
public static inline var matPreviewSize = 256;
public static inline var decalPreviewSize = 512;
static var screenAligned3VB: VertexBuffer = null;
static var screenAligned3IB: IndexBuffer = null;
public static function makeMaterialPreview() {
Context.materialPreview = true;
@@ -407,6 +414,25 @@ class RenderUtil {
if (current != null) current.begin(false);
}
static function createScreenAligned3Data() {
// Over-sized triangle
var data = [-1.0, -1.0, 0.0, 3.0, -1.0, 0.0, -1.0, 3.0, 0.0];
var indices = [0, 1, 2];
// Mandatory vertex data names and sizes
var structure = new VertexStructure();
structure.add("pos", VertexData.Float3);
screenAligned3VB = new VertexBuffer(Std.int(data.length / Std.int(structure.byteSize() / 4)), structure, Usage.StaticUsage);
var vertices = screenAligned3VB.lock();
for (i in 0...vertices.length) vertices.set(i, data[i]);
screenAligned3VB.unlock();
screenAligned3IB = new IndexBuffer(indices.length, Usage.StaticUsage);
var id = screenAligned3IB.lock();
for (i in 0...id.length) id[i] = indices[i];
screenAligned3IB.unlock();
}
public static function makeNodePreview() {
var nodes = Context.material.nodes;
if (nodes.nodesSelected.length == 0) return;
@@ -423,18 +449,22 @@ class RenderUtil {
}
Context.nodePreviewDirty = false;
UINodes.inst.hwnd.redraws = 2;
var scon = MakeMaterial.parseNodePreviewMaterial();
if (scon == null) return;
var g4 = UINodes.inst.nodePreview.g4;
if (iron.data.ConstData.screenAlignedVB == null) iron.data.ConstData.createScreenAlignedData();
if (screenAligned3VB == null) {
createScreenAligned3Data();
}
g4.begin();
g4.setPipeline(scon.pipeState);
iron.object.Uniforms.setContextConstants(g4, scon, [""]);
iron.object.Uniforms.setObjectConstants(g4, scon, Context.paintObject);
g4.setVertexBuffer(iron.data.ConstData.screenAlignedVB);
g4.setIndexBuffer(iron.data.ConstData.screenAlignedIB);
g4.setVertexBuffer(screenAligned3VB);
g4.setIndexBuffer(screenAligned3IB);
g4.drawIndexedVertices();
g4.end();
}