Fix picker storage
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@@ -100,7 +100,7 @@ class MaterialBuilder {
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frag.write('fragColor[1] = textureLod(texpaint_nor, texCoordInp, 0.0);');
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frag.write('fragColor[2] = textureLod(texpaint_pack, texCoordInp, 0.0);');
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frag.write('fragColor[0].a = texCoordInp.x;');
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frag.write('fragColor[1].a = texCoordInp.y;');
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frag.write('fragColor[2].a = texCoordInp.y;');
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}
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con_paint.data.shader_from_source = true;
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