Use glsl_to_spirv
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@@ -90,7 +90,7 @@ node Kinc/make -g direct3d12 --raytrace dxr
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node armorcore/make -g vulkan
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cd armorcore
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git apply patch/vulkan_raytrace.diff --directory=Kinc
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git clone --recursive https://github.com/Kode/krafix Libraries/krafix
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git clone --recursive https://github.com/armory3d/glsl_to_spirv Libraries/glsl_to_spirv
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node Kinc/make -g vulkan --raytrace vkrt --compiler clang --compile
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cd Deployment
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strip Krom
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