krom -> iron

This commit is contained in:
luboslenco
2024-09-03 16:39:16 +02:00
parent 6e8d8959f1
commit f60944ed21
90 changed files with 485 additions and 485 deletions
+7 -7
View File
@@ -160,7 +160,7 @@ function render_path_base_is_cached(): bool {
if (mx != render_path_base_last_x || my != render_path_base_last_y || mouse_locked) {
context_raw.ddirty = 0;
}
///if (krom_metal || krom_android)
///if (iron_metal || iron_android)
if (context_raw.ddirty > -6) {
///else
if (context_raw.ddirty > -2) {
@@ -192,7 +192,7 @@ function render_path_base_commands(draw_commands: ()=>void) {
render_path_base_draw_gbuffer();
render_path_paint_draw();
///if (krom_direct3d12 || krom_vulkan || krom_metal)
///if (iron_direct3d12 || iron_vulkan || iron_metal)
if (context_raw.viewport_mode == viewport_mode_t.PATH_TRACE) {
///if is_paint
let use_live_layer: bool = context_raw.tool == workspace_tool_t.MATERIAL;
@@ -264,7 +264,7 @@ function render_path_base_draw_split(draw_commands: ()=>void) {
render_path_base_draw_gbuffer();
///if (krom_direct3d12 || krom_vulkan || krom_metal)
///if (iron_direct3d12 || iron_vulkan || iron_metal)
///if is_paint
let use_live_layer: bool = context_raw.tool == workspace_tool_t.MATERIAL;
///else
@@ -375,14 +375,14 @@ function render_path_base_draw_deferred_light() {
render_path_draw_shader("shader_datas/deferred_light/deferred_light_voxel") :
render_path_draw_shader("shader_datas/deferred_light/deferred_light");
///if (krom_direct3d11 || krom_direct3d12 || krom_metal || krom_vulkan)
///if (iron_direct3d11 || iron_direct3d12 || iron_metal || iron_vulkan)
render_path_set_depth_from("tex", "gbuffer0"); // Bind depth for world pass
///end
render_path_set_target("tex");
render_path_draw_skydome("shader_datas/world_pass/world_pass");
///if (krom_direct3d11 || krom_direct3d12 || krom_metal || krom_vulkan)
///if (iron_direct3d11 || iron_direct3d12 || iron_metal || iron_vulkan)
render_path_set_depth_from("tex", "gbuffer1"); // Unbind depth
///end
}
@@ -511,7 +511,7 @@ function render_path_base_draw_taa() {
function render_path_base_draw_gbuffer() {
render_path_set_target("gbuffer0"); // Only clear gbuffer0
///if krom_metal
///if iron_metal
render_path_clear_target(0x00000000, 1.0, clear_flag_t.COLOR | clear_flag_t.DEPTH);
///else
render_path_clear_target(0, 1.0, clear_flag_t.DEPTH);
@@ -590,7 +590,7 @@ function render_path_base_make_gbuffer_copy_textures() {
render_path_create_render_target(t);
}
///if krom_metal
///if iron_metal
// TODO: Fix depth attach for gbuffer0_copy on metal
// Use resize to re-create buffers from scratch for now
render_path_resize();