paint: neural fixes
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@@ -678,7 +678,7 @@ void util_uv_cache_uv_map();
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void util_uv_cache_triangle_map();
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void util_uv_cache_dilate_map();
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void util_uv_cache_uv_island_map();
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void util_texture_capture_output(gpu_texture_t *img, char *basename);
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void util_texture_capture_output(gpu_texture_t *img, char *basename, bool bgra);
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void render_path_raytrace_init();
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void render_path_raytrace_raytrace_init(char *shader_name, bool build);
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void render_path_raytrace_draw(bool use_live_layer);
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@@ -794,11 +794,8 @@ char *neural_node_dir();
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void neural_node_download_models(string_array_t *models);
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void neural_node_models_init();
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void edit_image_node_init();
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void tile_image_node_init();
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void image_to_3d_mesh_node_init();
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void image_to_3d_mesh_node_button(i32 node_id);
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void image_to_normal_map_node_init();
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void image_to_depth_node_init();
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void *tex_image_node_create(ui_node_t *raw, f32_array_t *args);
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void *random_node_create(ui_node_t *raw, f32_array_t *args);
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void *boolean_node_create(ui_node_t *raw, f32_array_t *args);
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