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armorlab
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==============
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[ArmorLab](https://armorlab.org) is a software for AI-powered texture authoring - check out the [manual](https://armorlab.org/manual).
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[ArmorLab](https://armorlab.org) is a software for PBR texture authoring - check out the [manual](https://armorlab.org/manual).
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*Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorlab.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!*
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@@ -18,7 +18,7 @@ git clone https://github.com/armory3d/onnx_bin onnx
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**Windows**
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```bash
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..\armorcore\Kinc\make --from ..\armorcore -g direct3d11
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..\armorcore\make --graphics direct3d11
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# Open generated Visual Studio project at `build\ArmorLab.sln`
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# Build and run for x64 & release
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# Copy build\x64\Release\ArmorLab.exe to build\krom to run ArmorLab.exe directly
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**Linux** *wip - cpu only*
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```bash
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../armorcore/Kinc/make --from ../armorcore -g opengl --compiler clang --compile
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../armorcore/make --graphics opengl --compile
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cd ../armorcore/Deployment
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strip ArmorLab
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./ArmorLab ../../armorlab/build/krom
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**macOS** *wip - apple silicon only*
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```bash
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cd ../armorcore
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git apply Patches/metal_raytrace.diff --directory=Kinc
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cd ../armorlab
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../armorcore/Kinc/make --from ../armorcore -g metal
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../armorcore/make --graphics metal
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cp -a build/krom/ ../armorcore/Deployment
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# Open generated Xcode project at `build/ArmorLab.xcodeproj`
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# Set macOS Deployment Target to 13.0
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