Update readme

This commit is contained in:
luboslenco
2024-06-30 21:25:23 +02:00
parent a40fa0aed0
commit f739f45692
3 changed files with 12 additions and 32 deletions
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@@ -3,7 +3,7 @@
armorlab
==============
[ArmorLab](https://armorlab.org) is a software for AI-powered texture authoring - check out the [manual](https://armorlab.org/manual).
[ArmorLab](https://armorlab.org) is a software for PBR texture authoring - check out the [manual](https://armorlab.org/manual).
*Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorlab.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!*
@@ -18,7 +18,7 @@ git clone https://github.com/armory3d/onnx_bin onnx
**Windows**
```bash
..\armorcore\Kinc\make --from ..\armorcore -g direct3d11
..\armorcore\make --graphics direct3d11
# Open generated Visual Studio project at `build\ArmorLab.sln`
# Build and run for x64 & release
# Copy build\x64\Release\ArmorLab.exe to build\krom to run ArmorLab.exe directly
@@ -26,7 +26,7 @@ git clone https://github.com/armory3d/onnx_bin onnx
**Linux** *wip - cpu only*
```bash
../armorcore/Kinc/make --from ../armorcore -g opengl --compiler clang --compile
../armorcore/make --graphics opengl --compile
cd ../armorcore/Deployment
strip ArmorLab
./ArmorLab ../../armorlab/build/krom
@@ -34,10 +34,7 @@ strip ArmorLab
**macOS** *wip - apple silicon only*
```bash
cd ../armorcore
git apply Patches/metal_raytrace.diff --directory=Kinc
cd ../armorlab
../armorcore/Kinc/make --from ../armorcore -g metal
../armorcore/make --graphics metal
cp -a build/krom/ ../armorcore/Deployment
# Open generated Xcode project at `build/ArmorLab.xcodeproj`
# Set macOS Deployment Target to 13.0