Update readme
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@@ -18,6 +18,6 @@ git submodule update --init --recursive
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**Generating a locale file**
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**Generating a locale file**
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```bash
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```bash
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export ARM_LOCALE=<locale code>
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export ARM_LOCALE=<locale code>
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./armorcore/Kinc/make --from base/Tools --kfile extract_locales.js
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./armorcore/make --from base/Tools --kfile extract_locales.js
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# Generates a `base/Assets/locale/<locale code>.json` file
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# Generates a `base/Assets/locale/<locale code>.json` file
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```
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```
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@@ -3,7 +3,7 @@
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armorlab
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armorlab
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==============
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==============
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[ArmorLab](https://armorlab.org) is a software for AI-powered texture authoring - check out the [manual](https://armorlab.org/manual).
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[ArmorLab](https://armorlab.org) is a software for PBR texture authoring - check out the [manual](https://armorlab.org/manual).
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*Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorlab.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!*
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*Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorlab.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!*
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@@ -18,7 +18,7 @@ git clone https://github.com/armory3d/onnx_bin onnx
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**Windows**
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**Windows**
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```bash
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```bash
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..\armorcore\Kinc\make --from ..\armorcore -g direct3d11
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..\armorcore\make --graphics direct3d11
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# Open generated Visual Studio project at `build\ArmorLab.sln`
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# Open generated Visual Studio project at `build\ArmorLab.sln`
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# Build and run for x64 & release
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# Build and run for x64 & release
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# Copy build\x64\Release\ArmorLab.exe to build\krom to run ArmorLab.exe directly
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# Copy build\x64\Release\ArmorLab.exe to build\krom to run ArmorLab.exe directly
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@@ -26,7 +26,7 @@ git clone https://github.com/armory3d/onnx_bin onnx
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**Linux** *wip - cpu only*
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**Linux** *wip - cpu only*
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```bash
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```bash
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../armorcore/Kinc/make --from ../armorcore -g opengl --compiler clang --compile
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../armorcore/make --graphics opengl --compile
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cd ../armorcore/Deployment
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cd ../armorcore/Deployment
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strip ArmorLab
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strip ArmorLab
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./ArmorLab ../../armorlab/build/krom
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./ArmorLab ../../armorlab/build/krom
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@@ -34,10 +34,7 @@ strip ArmorLab
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**macOS** *wip - apple silicon only*
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**macOS** *wip - apple silicon only*
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```bash
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```bash
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cd ../armorcore
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../armorcore/make --graphics metal
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git apply Patches/metal_raytrace.diff --directory=Kinc
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cd ../armorlab
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../armorcore/Kinc/make --from ../armorcore -g metal
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cp -a build/krom/ ../armorcore/Deployment
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cp -a build/krom/ ../armorcore/Deployment
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# Open generated Xcode project at `build/ArmorLab.xcodeproj`
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# Open generated Xcode project at `build/ArmorLab.xcodeproj`
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# Set macOS Deployment Target to 13.0
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# Set macOS Deployment Target to 13.0
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+7
-24
@@ -16,7 +16,7 @@ cd armortools/armorpaint
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**Windows**
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**Windows**
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```bash
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```bash
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..\armorcore\Kinc\make --from ..\armorcore -g direct3d11
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..\armorcore\make --graphics direct3d11
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# Open generated Visual Studio project at `build\ArmorPaint.sln`
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# Open generated Visual Studio project at `build\ArmorPaint.sln`
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# Build and run for x64 & release
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# Build and run for x64 & release
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# Copy build\x64\Release\ArmorPaint.exe to build\krom to run ArmorPaint.exe directly
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# Copy build\x64\Release\ArmorPaint.exe to build\krom to run ArmorPaint.exe directly
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@@ -24,7 +24,7 @@ cd armortools/armorpaint
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**Linux**
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**Linux**
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```bash
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```bash
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../armorcore/Kinc/make --from ../armorcore -g opengl --compiler clang --compile
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../armorcore/make --graphics opengl --compile
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cd ../armorcore/Deployment
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cd ../armorcore/Deployment
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strip ArmorPaint
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strip ArmorPaint
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./ArmorPaint ../../armorpaint/build/krom
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./ArmorPaint ../../armorpaint/build/krom
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@@ -32,10 +32,7 @@ strip ArmorPaint
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**macOS**
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**macOS**
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```bash
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```bash
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cd ../armorcore
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../armorcore/make --graphics metal
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git apply Patches/metal_raytrace.diff --directory=Kinc
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cd ../armorpaint
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../armorcore/Kinc/make --from ../armorcore -g metal
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cp -a build/krom/ ../armorcore/Deployment
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cp -a build/krom/ ../armorcore/Deployment
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# Open generated Xcode project at `build/ArmorPaint.xcodeproj`
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# Open generated Xcode project at `build/ArmorPaint.xcodeproj`
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# Set macOS Deployment Target to 13.0
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# Set macOS Deployment Target to 13.0
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@@ -44,10 +41,7 @@ cp -a build/krom/ ../armorcore/Deployment
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**Android** *wip*
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**Android** *wip*
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```bash
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```bash
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cd ../armorcore
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../armorcore/make --graphics opengl --target android
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git apply Patches/android_document_picker.diff --directory=Kinc
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cd ../armorpaint
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../armorcore/Kinc/make --from ../armorcore -g opengl android
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cp -r build/krom/* build/ArmorPaint/app/src/main/assets/
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cp -r build/krom/* build/ArmorPaint/app/src/main/assets/
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# Manual tweaking is required for now:
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# Manual tweaking is required for now:
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# https://github.com/armory3d/armorcore/blob/master/kfile.js#L136
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# https://github.com/armory3d/armorcore/blob/master/kfile.js#L136
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@@ -57,12 +51,7 @@ cp -r build/krom/* build/ArmorPaint/app/src/main/assets/
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**iOS** *wip*
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**iOS** *wip*
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```bash
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```bash
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cd ../armorcore
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../armorcore/make --graphics metal --target ios
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git apply Patches/metal_raytrace.diff --directory=Kinc
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git apply Patches/ios_document_picker.diff --directory=Kinc
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git apply Patches/ios_pencil_hover.diff --directory=Kinc
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cd ../armorpaint
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../armorcore/Kinc/make --from ../armorcore -g metal ios
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cp -a build/krom/ ../armorcore/Deployment
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cp -a build/krom/ ../armorcore/Deployment
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# Open generated Xcode project `build/ArmorPaint.xcodeproj`
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# Open generated Xcode project `build/ArmorPaint.xcodeproj`
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# Set iOS Deployment Target to 16.0
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# Set iOS Deployment Target to 16.0
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@@ -71,10 +60,7 @@ cp -a build/krom/ ../armorcore/Deployment
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**Windows DXR** *wip*
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**Windows DXR** *wip*
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```bash
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```bash
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cd ..\armorcore
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..\armorcore\make --graphics direct3d12
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git apply Patches/d3d12_raytrace.diff --directory=Kinc
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cd ..\armorpaint
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..\armorcore\Kinc\make --from ..\armorcore -g direct3d12
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# Open generated Visual Studio project at `build\ArmorPaint.sln`
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# Open generated Visual Studio project at `build\ArmorPaint.sln`
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# Build and run for x64 & release
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# Build and run for x64 & release
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# Copy build\x64\Release\ArmorPaint.exe to build\krom to run ArmorPaint.exe directly
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# Copy build\x64\Release\ArmorPaint.exe to build\krom to run ArmorPaint.exe directly
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@@ -83,10 +69,7 @@ cd ..\armorpaint
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**Linux VKRT** *wip*
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**Linux VKRT** *wip*
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```bash
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```bash
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git clone --recursive https://github.com/armory3d/glsl_to_spirv
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git clone --recursive https://github.com/armory3d/glsl_to_spirv
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cd ../armorcore
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../armorcore/make --graphics vulkan --compile
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git apply Patches/vulkan_raytrace.diff --directory=Kinc
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cd ../armorpaint
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../armorcore/Kinc/make --from ../armorcore -g vulkan --compiler clang --compile
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cd ../armorcore/Deployment
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cd ../armorcore/Deployment
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strip ArmorPaint
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strip ArmorPaint
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./ArmorPaint ../../armorpaint/build/krom
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./ArmorPaint ../../armorpaint/build/krom
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