Prepare iron to c port
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@@ -227,20 +227,20 @@ class TabObjects {
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Context.raw.selectedObject.transform.dirty = true;
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if (Context.raw.selectedObject.name == "Scene") {
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let p = Scene.active.world.probe;
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let p = Scene.active.world;
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p.raw.strength = ui.slider(Zui.handle("tabobjects_16", {value: p.raw.strength}), "Environment", 0.0, 5.0, true);
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}
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else if (Context.raw.selectedObject.constructor == LightObject) {
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let light = (Context.raw.selectedObject as LightObject);
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let lightHandle = Zui.handle("tabobjects_17");
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lightHandle.value = light.data.raw.strength / 10;
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light.data.raw.strength = ui.slider(lightHandle, "Strength", 0.0, 5.0, true) * 10;
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lightHandle.value = light.data.strength / 10;
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light.data.strength = ui.slider(lightHandle, "Strength", 0.0, 5.0, true) * 10;
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}
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else if (Context.raw.selectedObject.constructor == CameraObject) {
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let cam = (Context.raw.selectedObject as CameraObject);
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let fovHandle = Zui.handle("tabobjects_18");
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fovHandle.value = Math.floor(cam.data.raw.fov * 100) / 100;
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cam.data.raw.fov = ui.slider(fovHandle, "FoV", 0.3, 2.0, true);
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fovHandle.value = Math.floor(cam.data.fov * 100) / 100;
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cam.data.fov = ui.slider(fovHandle, "FoV", 0.3, 2.0, true);
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if (fovHandle.changed) {
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cam.buildProjection();
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}
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