Fix attrib names

This commit is contained in:
Lubos Lenco
2019-05-20 16:43:53 +02:00
parent 794714853e
commit fa647ba7ca
+10 -10
View File
@@ -8,12 +8,12 @@ class ConstData {
public static var layerViewVert = "
uniform float4x4 projectionMatrix;
struct SPIRV_Cross_Output { float4 color : TEXCOORD0; float2 texCoord : TEXCOORD1; float4 gl_Position : SV_Position; };
SPIRV_Cross_Output main(float3 vertexPosition : TEXCOORD0, float2 texPosition : TEXCOORD1, float4 vertexColor : TEXCOORD2) {
SPIRV_Cross_Output main(float3 pos : TEXCOORD0, float2 tex : TEXCOORD1, float4 col : TEXCOORD2) {
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = mul(float4(vertexPosition, 1.0f), projectionMatrix);
stage_output.gl_Position = mul(float4(pos, 1.0f), projectionMatrix);
stage_output.gl_Position.z = (stage_output.gl_Position.z + stage_output.gl_Position.w) * 0.5;
stage_output.texCoord = texPosition;
stage_output.color = vertexColor;
stage_output.texCoord = tex;
stage_output.color = col;
return stage_output;
}
";
@@ -28,16 +28,16 @@ float4 main(float4 color : TEXCOORD0, float2 texCoord : TEXCOORD1) : SV_Target0
#else // kha_opengl
public static var layerViewVert = "#version 330
in vec3 vertexPosition;
in vec2 texPosition;
in vec4 vertexColor;
in vec3 pos;
in vec2 tex;
in vec4 col;
uniform mat4 projectionMatrix;
out vec2 texCoord;
out vec4 color;
void main() {
gl_Position = projectionMatrix * vec4(vertexPosition, 1.0);
texCoord = texPosition;
color = vertexColor;
gl_Position = projectionMatrix * vec4(pos, 1.0);
texCoord = tex;
color = col;
}
";
public static var layerViewFrag = "#version 330