Usage fixes
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@@ -24,13 +24,14 @@ class CamBall extends Trait {
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if (!object.visible) return;
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var mouse = Input.getMouse();
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var kb = Input.getKeyboard();
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// Paint bounds
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if (mouse.x > iron.App.w()) return;
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// if (UINodes.show && mouse.y > UINodes.wy) return;
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// if (UINodesBrush.show && mouse.y > UINodesBrush.wy) return;
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if (mouse.down("right")) {
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if (mouse.down("right") || (mouse.down("left") && kb.down("ctrl"))) {
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UITrait.dirty = true;
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// Rotate
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+35
-25
@@ -253,7 +253,7 @@ class UITrait extends armory.Trait {
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function update() {
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isScrolling = ui.isScrolling;
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updateUI();
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updateSplash();
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// updateSplash();
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updateFiles();
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}
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@@ -263,6 +263,7 @@ class UITrait extends armory.Trait {
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paint = false;
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var mouse = iron.system.Input.getMouse();
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var kb = iron.system.Input.getKeyboard();
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// if (mouse.started() && mouse.x < 50 && mouse.y < 50) show = !show;
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isDragging = dragAsset != null;
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@@ -278,7 +279,7 @@ class UITrait extends armory.Trait {
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if (!show) return;
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if (!UITrait.uienabled) return;
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if (mouse.down()) {
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if (mouse.down() && !kb.down("ctrl")) {
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for (f in _onBrush) f();
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}
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}
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@@ -288,21 +289,21 @@ class UITrait extends armory.Trait {
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var modalHeaderH = 66;
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var modalRectW = 625; // No shadow
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var modalRectH = 545;
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function updateSplash() {
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if (!showSplash) return;
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// function updateSplash() {
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// if (!showSplash) return;
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var mouse = iron.system.Input.getMouse();
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// var mouse = iron.system.Input.getMouse();
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if (mouse.released()) {
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var left = iron.App.w() / 2 - modalRectW / 2;
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var right = iron.App.w() / 2 + modalRectW / 2;
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var top = iron.App.h() / 2 - modalRectH / 2;
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var bottom = iron.App.h() / 2 + modalRectH / 2;
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if (mouse.x < left || mouse.x > right || mouse.y < top + modalHeaderH || mouse.y > bottom) {
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showSplash = false;
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}
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}
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}
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// if (mouse.released()) {
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// var left = iron.App.w() / 2 - modalRectW / 2;
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// var right = iron.App.w() / 2 + modalRectW / 2;
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// var top = iron.App.h() / 2 - modalRectH / 2;
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// var bottom = iron.App.h() / 2 + modalRectH / 2;
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// if (mouse.x < left || mouse.x > right || mouse.y < top + modalHeaderH || mouse.y > bottom) {
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// showSplash = false;
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// }
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// }
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// }
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function updateFiles() {
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if (!showFiles) return;
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@@ -310,10 +311,12 @@ class UITrait extends armory.Trait {
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var mouse = iron.system.Input.getMouse();
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if (mouse.released()) {
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var left = iron.App.w() / 2 - modalRectW / 2;
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var right = iron.App.w() / 2 + modalRectW / 2;
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var top = iron.App.h() / 2 - modalRectH / 2;
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var bottom = iron.App.h() / 2 + modalRectH / 2;
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var appw = kha.System.windowWidth();
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var apph = kha.System.windowHeight();
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var left = appw / 2 - modalRectW / 2;
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var right = appw / 2 + modalRectW / 2;
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var top = apph / 2 - modalRectH / 2;
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var bottom = apph / 2 + modalRectH / 2;
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if (mouse.x < left || mouse.x > right || mouse.y < top + modalHeaderH || mouse.y > bottom) {
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showFiles = false;
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}
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@@ -664,6 +667,11 @@ class UITrait extends armory.Trait {
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ui.row([1/2, 1/2]);
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var envType = ui.combo(Id.handle({position: 0}), ["Indoor"], "Map");
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p.raw.strength = ui.slider(Id.handle({value: p.raw.strength}), "Strength", 0.0, 5.0, true);
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if (iron.Scene.active.lamps.length > 0) {
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var lamp = iron.Scene.active.lamps[0];
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lamp.data.raw.strength = ui.slider(Id.handle({value: lamp.data.raw.strength / 10}), "Light", 0.0, 5.0, true) * 10;
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}
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}
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if (ui.panel(Id.handle({selected: true}), "Brush")) {
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@@ -809,17 +817,19 @@ class UITrait extends armory.Trait {
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var path = '/';
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function renderFiles(g:kha.graphics2.Graphics) {
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var left = iron.App.w() / 2 - modalW / 2;
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var top = iron.App.h() / 2 - modalH / 2;
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var appw = kha.System.windowWidth();
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var apph = kha.System.windowHeight();
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var left = appw / 2 - modalW / 2;
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var top = apph / 2 - modalH / 2;
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var filesImg = bundled.get('files');
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g.color = 0xff202020;
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// g.drawScaledImage(filesImg, left, top, modalW, modalH);
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g.fillRect(left, top, modalW, modalH);
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var leftRect = Std.int(iron.App.w() / 2 - modalRectW / 2);
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var rightRect = Std.int(iron.App.w() / 2 + modalRectW / 2);
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var topRect = Std.int(iron.App.h() / 2 - modalRectH / 2);
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var bottomRect = Std.int(iron.App.h() / 2 + modalRectH / 2);
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var leftRect = Std.int(appw / 2 - modalRectW / 2);
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var rightRect = Std.int(appw / 2 + modalRectW / 2);
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var topRect = Std.int(apph / 2 - modalRectH / 2);
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var bottomRect = Std.int(apph / 2 + modalRectH / 2);
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topRect += modalHeaderH;
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g.end();
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