Cleanup
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@@ -190,7 +190,7 @@ function render_path_paint_draw_cursor(mx: f32, my: f32, radius: f32, tint_r: f3
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let inv_vp: mat4_t = mat4_inv(scene_camera.vp);
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gpu_set_matrix4(pipes_cursor_inv_vp, inv_vp);
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gpu_set_vertex_buffer(geom._.vertex_buffer);
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gpu_set_index_buffer(geom._.index_buffers[0]);
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gpu_set_index_buffer(geom._.index_buffer);
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gpu_draw();
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render_path_end();
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}
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