paint: cleanup
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@@ -1203,8 +1203,8 @@ void layers_update_fill_layer(bool parse_paint) {
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void layers_update_linked_layers() {
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slot_material_t *_material = g_context->material;
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for (i32 i = 0; i < project_materials->length; ++i) {
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slot_material_t *m = project_materials->buffer[i];
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bool has_linked = false;
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slot_material_t *m = project_materials->buffer[i];
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bool has_linked = false;
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for (i32 j = 0; j < m->canvas->nodes->length; ++j) {
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ui_node_t *node = m->canvas->nodes->buffer[j];
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if (string_equals(node->type, "LAYER") || string_equals(node->type, "LAYER_MASK")) {
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@@ -1407,7 +1407,7 @@ void layers_create_filter_on_next_frame(void *_) {
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for (int i = 0; i < 9; ++i) {
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ui_node_link_t *l =
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GC_ALLOC_INIT(ui_node_link_t, {.id = ui_next_link_id(canvas->links), .from_id = n->id, .from_socket = i, .to_id = nout->id, .to_socket = i});
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GC_ALLOC_INIT(ui_node_link_t, {.id = ui_next_link_id(canvas->links), .from_id = n->id, .from_socket = i, .to_id = nout->id, .to_socket = i});
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any_array_push(canvas->links, l);
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}
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