paint: cleanup

This commit is contained in:
luboslenco
2026-04-21 10:52:27 +02:00
parent bf86e0d187
commit fda78f086c
55 changed files with 364 additions and 356 deletions
+5 -5
View File
@@ -26,7 +26,7 @@ void util_particle_init() {
}
}
material_data_t *md = data_get_material("Scene", "MaterialParticle");
material_data_t *md = data_get_material("Scene", "MaterialParticle");
g_context->particle_material = md;
for (i32 i = 0; i < _scene_raw->objects->length; ++i) {
@@ -58,10 +58,10 @@ void util_particle_init_mesh() {
util_mesh_merge(NULL);
}
mesh_object_t *po = g_context->merged_object;
po->base->transform->scale.x = po->base->parent->transform->scale.x;
po->base->transform->scale.y = po->base->parent->transform->scale.y;
po->base->transform->scale.z = po->base->parent->transform->scale.z;
mesh_object_t *po = g_context->merged_object;
po->base->transform->scale.x = po->base->parent->transform->scale.x;
po->base->transform->scale.y = po->base->parent->transform->scale.y;
po->base->transform->scale.z = po->base->parent->transform->scale.z;
g_context->paint_body = physics_body_create();
g_context->paint_body->shape = PHYSICS_SHAPE_MESH;
physics_body_init(g_context->paint_body, po->base);