Update fill layers

This commit is contained in:
luboslenco
2019-08-09 11:30:41 +02:00
parent 751f00a9e4
commit feef4792f2
+12 -1
View File
@@ -983,11 +983,19 @@ class UITrait {
RenderUtil.makeDecalPreview();
ui.g.begin(false);
}
if (Context.layer.material_mask != null) {
Layers.updateFillLayers();
}
}
var brushRotHandle = Id.handle({value: brushRot});
brushRot = ui.slider(brushRotHandle, "UV Rotate", 0.0, 360.0, true, 1);
if (brushRotHandle.changed) MaterialParser.parsePaintMaterial();
if (brushRotHandle.changed) {
MaterialParser.parsePaintMaterial();
if (Context.layer.material_mask != null) {
Layers.updateFillLayers();
}
}
}
brushOpacity = ui.slider(brushOpacityHandle, "Opacity", 0.0, 1.0, true);
@@ -1003,6 +1011,9 @@ class UITrait {
brushPaint = ui.combo(paintHandle, ["UV Map", "Project", "Triplanar"], "TexCoord");
if (paintHandle.changed) {
MaterialParser.parsePaintMaterial();
if (Context.layer.material_mask != null) {
Layers.updateFillLayers();
}
}
}
if (Context.tool == ToolDecal) {