paint: improve gizmo control

This commit is contained in:
luboslenco
2026-04-14 08:16:53 +02:00
parent 2ed265ebfe
commit ff142def7e
+64 -49
View File
@@ -244,70 +244,85 @@ void gizmo_update() {
gizmo_v = (vec4_t){g_context->layer->decal_mat.m30, g_context->layer->decal_mat.m31, g_context->layer->decal_mat.m32, 1.0};
}
// Project the world axis into screen space and map per-frame mouse delta onto it
if (g_context->translate_x || g_context->scale_x) {
vec4_t hit = raycast_plane_intersect(vec4_y_axis(), gizmo_v, mouse_view_x(), mouse_view_y(), scene_camera);
if (!vec4_isnan(hit)) {
if (g_context->gizmo_started) {
g_context->gizmo_offset = hit.x - gizmo_v.x;
}
g_context->gizmo_drag = hit.x - g_context->gizmo_offset;
if (g_context->gizmo_started) {
g_context->gizmo_drag = gizmo_v.x;
}
vec4_t s0 = vec4_apply_proj(gizmo_v, scene_camera->vp);
vec4_t s1 = vec4_apply_proj((vec4_t){gizmo_v.x + 1.0, gizmo_v.y, gizmo_v.z, 1.0}, scene_camera->vp);
f32 sax = (s1.x - s0.x) * (f32)base_w() * 0.5;
f32 say = -(s1.y - s0.y) * (f32)base_h() * 0.5;
f32 len2 = sax * sax + say * say;
if (len2 > 0.000001) {
g_context->gizmo_drag += (mouse_movement_x * sax + mouse_movement_y * say) / len2;
}
}
else if (g_context->translate_y || g_context->scale_y) {
vec4_t hit = raycast_plane_intersect(vec4_x_axis(), gizmo_v, mouse_view_x(), mouse_view_y(), scene_camera);
if (!vec4_isnan(hit)) {
if (g_context->gizmo_started) {
g_context->gizmo_offset = hit.y - gizmo_v.y;
}
g_context->gizmo_drag = hit.y - g_context->gizmo_offset;
if (g_context->gizmo_started) {
g_context->gizmo_drag = gizmo_v.y;
}
vec4_t s0 = vec4_apply_proj(gizmo_v, scene_camera->vp);
vec4_t s1 = vec4_apply_proj((vec4_t){gizmo_v.x, gizmo_v.y + 1.0, gizmo_v.z, 1.0}, scene_camera->vp);
f32 sax = (s1.x - s0.x) * (f32)base_w() * 0.5;
f32 say = -(s1.y - s0.y) * (f32)base_h() * 0.5;
f32 len2 = sax * sax + say * say;
if (len2 > 0.000001) {
g_context->gizmo_drag += (mouse_movement_x * sax + mouse_movement_y * say) / len2;
}
}
else if (g_context->translate_z || g_context->scale_z) {
vec4_t hit = raycast_plane_intersect(vec4_x_axis(), gizmo_v, mouse_view_x(), mouse_view_y(), scene_camera);
if (!vec4_isnan(hit)) {
if (g_context->gizmo_started) {
g_context->gizmo_offset = hit.z - gizmo_v.z;
}
g_context->gizmo_drag = hit.z - g_context->gizmo_offset;
if (g_context->gizmo_started) {
g_context->gizmo_drag = gizmo_v.z;
}
vec4_t s0 = vec4_apply_proj(gizmo_v, scene_camera->vp);
vec4_t s1 = vec4_apply_proj((vec4_t){gizmo_v.x, gizmo_v.y, gizmo_v.z + 1.0, 1.0}, scene_camera->vp);
f32 sax = (s1.x - s0.x) * (f32)base_w() * 0.5;
f32 say = -(s1.y - s0.y) * (f32)base_h() * 0.5;
f32 len2 = sax * sax + say * say;
if (len2 > 0.000001) {
g_context->gizmo_drag += (mouse_movement_x * sax + mouse_movement_y * say) / len2;
}
}
else if (g_context->rotate_x) {
vec4_t hit = raycast_plane_intersect(vec4_x_axis(), gizmo_v, mouse_view_x(), mouse_view_y(), scene_camera);
if (!vec4_isnan(hit)) {
else if (g_context->rotate_x || g_context->rotate_y || g_context->rotate_z) {
// Project the two ring basis axes into screen pixels
vec4_t s0 = vec4_apply_proj(gizmo_v, scene_camera->vp);
f32 cx = (s0.x * 0.5 + 0.5) * (f32)base_w();
f32 cy = (-s0.y * 0.5 + 0.5) * (f32)base_h();
vec4_t e1p, e2p;
if (g_context->rotate_x) {
// Ring in YZ plane
e1p = vec4_apply_proj((vec4_t){gizmo_v.x, gizmo_v.y, gizmo_v.z + 1.0, 1.0}, scene_camera->vp);
e2p = vec4_apply_proj((vec4_t){gizmo_v.x, gizmo_v.y + 1.0, gizmo_v.z, 1.0}, scene_camera->vp);
}
else if (g_context->rotate_y) {
// Ring in XZ plane
e1p = vec4_apply_proj((vec4_t){gizmo_v.x + 1.0, gizmo_v.y, gizmo_v.z, 1.0}, scene_camera->vp);
e2p = vec4_apply_proj((vec4_t){gizmo_v.x, gizmo_v.y, gizmo_v.z + 1.0, 1.0}, scene_camera->vp);
}
else {
// Ring in XY plane
e1p = vec4_apply_proj((vec4_t){gizmo_v.x + 1.0, gizmo_v.y, gizmo_v.z, 1.0}, scene_camera->vp);
e2p = vec4_apply_proj((vec4_t){gizmo_v.x, gizmo_v.y + 1.0, gizmo_v.z, 1.0}, scene_camera->vp);
}
f32 e1x = (e1p.x * 0.5 + 0.5) * (f32)base_w() - cx;
f32 e1y = (-e1p.y * 0.5 + 0.5) * (f32)base_h() - cy;
f32 e2x = (e2p.x * 0.5 + 0.5) * (f32)base_w() - cx;
f32 e2y = (-e2p.y * 0.5 + 0.5) * (f32)base_h() - cy;
f32 det = e1x * e2y - e1y * e2x;
if (math_abs(det) > 0.000001) {
f32 mx = mouse_view_x() - cx;
f32 my = mouse_view_y() - cy;
f32 u = (mx * e2y - my * e2x) / det;
f32 v = (e1x * my - e1y * mx) / det;
if (g_context->gizmo_started) {
mat4_decomposed_t *dec = mat4_decompose(g_context->layer->decal_mat);
gizmo_v = dec->loc;
gizmo_q = dec->rot;
gizmo_v0 = dec->scl;
g_context->gizmo_offset = math_atan2(hit.y - gizmo_v.y, hit.z - gizmo_v.z);
g_context->gizmo_offset = math_atan2(v, u);
}
g_context->gizmo_drag = math_atan2(hit.y - gizmo_v.y, hit.z - gizmo_v.z) - g_context->gizmo_offset;
}
}
else if (g_context->rotate_y) {
vec4_t hit = raycast_plane_intersect(vec4_y_axis(), gizmo_v, mouse_view_x(), mouse_view_y(), scene_camera);
if (!vec4_isnan(hit)) {
if (g_context->gizmo_started) {
mat4_decomposed_t *dec = mat4_decompose(g_context->layer->decal_mat);
gizmo_v = dec->loc;
gizmo_q = dec->rot;
gizmo_v0 = dec->scl;
g_context->gizmo_offset = math_atan2(hit.z - gizmo_v.z, hit.x - gizmo_v.x);
}
g_context->gizmo_drag = math_atan2(hit.z - gizmo_v.z, hit.x - gizmo_v.x) - g_context->gizmo_offset;
}
}
else if (g_context->rotate_z) {
vec4_t hit = raycast_plane_intersect(vec4_z_axis(), gizmo_v, mouse_view_x(), mouse_view_y(), scene_camera);
if (!vec4_isnan(hit)) {
if (g_context->gizmo_started) {
mat4_decomposed_t *dec = mat4_decompose(g_context->layer->decal_mat);
gizmo_v = dec->loc;
gizmo_q = dec->rot;
gizmo_v0 = dec->scl;
g_context->gizmo_offset = math_atan2(hit.y - gizmo_v.y, hit.x - gizmo_v.x);
}
g_context->gizmo_drag = math_atan2(hit.y - gizmo_v.y, hit.x - gizmo_v.x) - g_context->gizmo_offset;
g_context->gizmo_drag = math_atan2(v, u) - g_context->gizmo_offset;
}
}