Folder structure cleanup

This commit is contained in:
luboslenco
2023-02-21 14:06:58 +01:00
parent a87a28c1b3
commit ff8fb0f0fa
72 changed files with 31 additions and 33 deletions
+3 -4
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@@ -18,12 +18,11 @@ project.addLibrary("../../Libraries/iron");
project.addLibrary("../../Libraries/zui"); project.addLibrary("../../Libraries/zui");
project.addLibrary("../../base"); project.addLibrary("../../base");
project.addShaders("../armorcore/Shaders/*.glsl", { embed: snapshot }); project.addShaders("../armorcore/Shaders/*.glsl", { embed: snapshot });
project.addShaders("../base/Shaders/common/*.glsl", { embed: snapshot }); project.addShaders("../base/Shaders/*.glsl", { embed: snapshot });
project.addShaders("../base/Shaders/shared/*.glsl", { embed: snapshot }); project.addAssets("../base/Assets/*", { destination: "data/{name}", embed: snapshot });
project.addAssets("../base/Assets/common/*", { destination: "data/{name}", embed: snapshot });
if (!snapshot) { if (!snapshot) {
project.addDefine("arm_noembed"); project.addDefine("arm_noembed");
project.addAssets("../base/Assets/common/extra/*", { destination: "data/{name}" }); project.addAssets("../base/Assets/extra/*", { destination: "data/{name}" });
} }
project.addAssets("Assets/export_presets/*", { destination: "data/export_presets/{name}" }); project.addAssets("Assets/export_presets/*", { destination: "data/export_presets/{name}" });
project.addAssets("Assets/keymap_presets/*", { destination: "data/keymap_presets/{name}" }); project.addAssets("Assets/keymap_presets/*", { destination: "data/keymap_presets/{name}" });
+3 -4
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@@ -20,12 +20,11 @@ project.addLibrary("../../Libraries/iron");
project.addLibrary("../../Libraries/zui"); project.addLibrary("../../Libraries/zui");
project.addLibrary("../../base"); project.addLibrary("../../base");
project.addShaders("../armorcore/Shaders/*.glsl", { embed: snapshot }); project.addShaders("../armorcore/Shaders/*.glsl", { embed: snapshot });
project.addShaders("../base/Shaders/common/*.glsl", { embed: snapshot }); project.addShaders("../base/Shaders/*.glsl", { embed: snapshot });
project.addShaders("../base/Shaders/shared/*.glsl", { embed: snapshot }); project.addAssets("../base/Assets/*", { destination: "data/{name}", embed: snapshot });
project.addAssets("../base/Assets/common/*", { destination: "data/{name}", embed: snapshot });
if (!snapshot) { if (!snapshot) {
project.addDefine("arm_noembed"); project.addDefine("arm_noembed");
project.addAssets("../base/Assets/common/extra/*", { destination: "data/{name}" }); project.addAssets("../base/Assets/extra/*", { destination: "data/{name}" });
} }
project.addAssets("Assets/export_presets/*", { destination: "data/export_presets/{name}" }); project.addAssets("Assets/export_presets/*", { destination: "data/export_presets/{name}" });
project.addAssets("Assets/keymap_presets/*", { destination: "data/keymap_presets/{name}" }); project.addAssets("Assets/keymap_presets/*", { destination: "data/keymap_presets/{name}" });

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@@ -1,3 +0,0 @@
#version 450
#include "../std/deferred_light.glsl"
@@ -1,4 +0,0 @@
#version 450
#define _Voxel
#include "../std/deferred_light.glsl"
+3
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@@ -0,0 +1,3 @@
#version 450
#include "std/deferred_light.glsl"
@@ -0,0 +1,4 @@
#version 450
#define _Voxel
#include "std/deferred_light.glsl"
@@ -1,6 +1,6 @@
#version 450 #version 450
#include "../std/gbuffer.glsl" #include "std/gbuffer.glsl"
in vec2 texCoord; in vec2 texCoord;
in vec3 wnormal; in vec3 wnormal;
@@ -1,6 +1,6 @@
#version 450 #version 450
#include "../std/gbuffer.glsl" #include "std/gbuffer.glsl"
uniform sampler2D tex; uniform sampler2D tex;
uniform sampler2D gbuffer0; uniform sampler2D gbuffer0;
@@ -1,7 +1,7 @@
#version 450 #version 450
#include "../std/math.glsl" #include "std/math.glsl"
#include "../std/gbuffer.glsl" #include "std/gbuffer.glsl"
uniform sampler2D gbufferD; uniform sampler2D gbufferD;
uniform sampler2D gbuffer0; // Normal uniform sampler2D gbuffer0; // Normal
@@ -1,6 +1,6 @@
#version 450 #version 450
#include "../std/gbuffer.glsl" #include "std/gbuffer.glsl"
uniform sampler2D tex; uniform sampler2D tex;
uniform sampler2D gbuffer0; // Roughness uniform sampler2D gbuffer0; // Roughness
@@ -1,7 +1,7 @@
#version 450 #version 450
#include "../std/math.glsl" #include "std/math.glsl"
#include "../std/gbuffer.glsl" #include "std/gbuffer.glsl"
uniform sampler2D tex; uniform sampler2D tex;
uniform sampler2D gbufferD; uniform sampler2D gbufferD;
+4 -4
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@@ -2,11 +2,11 @@
#ifndef _DEFERRED_LIGHT_GLSL_ #ifndef _DEFERRED_LIGHT_GLSL_
#define _DEFERRED_LIGHT_GLSL_ #define _DEFERRED_LIGHT_GLSL_
#include "../std/gbuffer.glsl" #include "std/gbuffer.glsl"
#include "../std/light.glsl" #include "std/light.glsl"
#include "../std/shirr.glsl" #include "std/shirr.glsl"
#ifdef _Voxel #ifdef _Voxel
#include "../std/conetrace.glsl" #include "std/conetrace.glsl"
#endif #endif
uniform sampler2D gbufferD; uniform sampler2D gbufferD;
+4 -4
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@@ -2,11 +2,11 @@
#ifndef _LIGHT_GLSL_ #ifndef _LIGHT_GLSL_
#define _LIGHT_GLSL_ #define _LIGHT_GLSL_
#include "../std/brdf.glsl" #include "std/brdf.glsl"
#include "../std/math.glsl" #include "std/math.glsl"
#include "../std/ltc.glsl" #include "std/ltc.glsl"
#ifdef _Voxel #ifdef _Voxel
#include "../std/conetrace.glsl" #include "std/conetrace.glsl"
#endif #endif
uniform vec3 lightArea0; uniform vec3 lightArea0;
+1 -1
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@@ -1,7 +1,7 @@
#version 450 #version 450
#extension GL_ARB_shader_image_load_store : enable #extension GL_ARB_shader_image_load_store : enable
#include "../std/conetrace.glsl" #include "std/conetrace.glsl"
uniform layout(r8) writeonly image3D voxels; uniform layout(r8) writeonly image3D voxels;
+1 -1
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@@ -1,6 +1,6 @@
#version 450 #version 450
#include "../std/conetrace.glsl" #include "std/conetrace.glsl"
uniform mat4 W; uniform mat4 W;
@@ -1,6 +1,6 @@
#version 450 #version 450
#include "../std/math.glsl" #include "std/math.glsl"
uniform sampler2D envmap; uniform sampler2D envmap;
uniform vec4 envmapDataWorld; // angle, sin(angle), cos(angle), strength uniform vec4 envmapDataWorld; // angle, sin(angle), cos(angle), strength