Commit Graph

73 Commits

Author SHA1 Message Date
luboslenco 2663d27f39 Merge branch 'main' of https://github.com/armory3d/armortools 2025-11-16 19:36:17 +01:00
luboslenco cce0c586b4 Update sd binaries 2025-11-16 19:36:05 +01:00
luboslenco 8e02fc1310 Update sd binaries 2025-11-16 12:27:31 +01:00
luboslenco bd5113a35f Update sd binaries 2025-11-16 10:43:05 +01:00
luboslenco 965b4c652b Add sd binaries 2025-11-14 21:17:22 +01:00
luboslenco e8647c9f18 Add sd binaries 2025-11-14 19:53:16 +01:00
luboslenco c608c11f59 Add sd binaries 2025-11-14 16:04:00 +01:00
luboslenco ba0f21fb80 Cleanup 2025-09-02 12:05:25 +02:00
luboslenco 3faf6b3d73 Cleanup 2025-09-01 21:31:59 +02:00
luboslenco cf2daabc21 Cleanup 2025-09-01 19:17:28 +02:00
luboslenco 84c1dad19c Cleanup 2025-08-31 18:30:38 +02:00
luboslenco 0a4395625a Fix decal preview 2025-08-14 17:03:24 +02:00
luboslenco c427d9751a Cleanup 2025-08-12 23:26:06 +02:00
luboslenco fcd65a71cc Cleanup 2025-08-12 20:59:34 +02:00
luboslenco 3b3269f033 Cleanup 2025-08-11 23:08:58 +02:00
luboslenco 23500ad5b7 Fix bloom in pathtraced mode 2025-08-08 22:40:21 +02:00
luboslenco 5ba6ad03f1 Move sculpt to branch 2025-08-07 14:15:45 +02:00
luboslenco 0f0b367468 Fix 16/32bit layer paint 2025-07-21 22:42:32 +02:00
luboslenco d29e9aa95c Fix 16/32bit layer paint 2025-07-21 21:13:04 +02:00
luboslenco cb43bd2095 Shader fixes 2025-07-17 23:44:56 +02:00
luboslenco 76a2ba96bd Cleanup 2025-07-12 10:46:34 +02:00
luboslenco 274e910a43 Shader fixes 2025-07-10 18:47:43 +02:00
luboslenco 27f1e542fa Fix envmap lod sampling 2025-07-10 18:04:20 +02:00
luboslenco ebdd602741 Gpu cleanup 2025-07-10 16:35:19 +02:00
luboslenco 428d2346ea Vulkan fixes 2025-07-09 16:13:07 +02:00
luboslenco 2f007eabde Depth buffer cleanup 2025-07-01 14:46:40 +02:00
luboslenco 3a99d4f516 Add kong license 2025-06-16 09:35:45 +02:00
luboslenco 9017e159e1 Fix mesh context attachments 2025-06-11 12:11:40 +02:00
luboslenco badbadb800 Vulkan fixes 2025-06-07 17:53:36 +02:00
luboslenco bf2dda291d Make metal work 2025-04-24 22:19:44 +02:00
luboslenco 35e52dbcb5 Use static samplers 2025-04-19 12:29:49 +02:00
luboslenco d48bdfbb31 Use kong 2025-04-10 18:09:06 +02:00
luboslenco 30d52c46ba kong test 2025-03-29 21:52:27 +01:00
luboslenco 1742b909dc kong test 2025-03-26 20:56:40 +01:00
luboslenco 5fcd0beabb taa fixes 2025-03-25 20:45:36 +01:00
luboslenco 829545ae98 Use taa only, reduce mem usage 2025-03-25 16:26:22 +01:00
luboslenco 52339c2737 kong test 2025-03-24 17:54:54 +01:00
luboslenco 2a3c5e26de kong test 2025-03-20 23:08:26 +01:00
luboslenco 7b81db745d Update quickjs-ng to 0.9.0 2025-03-11 10:30:34 +01:00
luboslenco 9bb68734e9 Cleanup 2025-03-10 20:38:53 +01:00
luboslenco 7babab49f7 Cleanup 2025-03-06 22:21:05 +01:00
luboslenco 10729372bf Cleanup 2025-03-01 12:01:02 +01:00
luboslenco 9f672da0fe Fix grid jump when parsing brush nodes 2025-02-14 17:28:59 +01:00
luboslenco d8d77b8dab Only use envmap for lighting 2025-02-12 19:43:34 +01:00
luboslenco 1ad50e7c40 Cleanup 2025-02-11 17:57:20 +01:00
luboslenco eeab144abb Always use particle physics 2025-02-11 14:11:04 +01:00
luboslenco bf450eaa49 Cleanup 2025-02-11 10:51:57 +01:00
luboslenco 135dc4dcc5 Cleanup 2025-02-09 22:07:08 +01:00
luboslenco 2e7737f630 Cleanup 2025-02-09 18:04:33 +01:00
luboslenco baf771cfeb Remove voxels in favor of rt 2025-02-09 17:42:13 +01:00